Honest Game Reviews https://www.gamersheroes.com/honest-game-reviews/ Short and accurate game guides designed to save you time and effort. Honest Game Reviews, Breaking News, & More Wed, 27 May 2026 13:37:09 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://www.gamersheroes.com/wp-content/uploads/2018/04/cropped-Gamers-Heroes-Site-Icon-32x32.jpg Honest Game Reviews https://www.gamersheroes.com/honest-game-reviews/ 32 32 Mina the Hollower Review https://www.gamersheroes.com/honest-game-reviews/mina-the-hollower-review/ https://www.gamersheroes.com/honest-game-reviews/mina-the-hollower-review/#respond Wed, 27 May 2026 13:37:07 +0000 https://www.gamersheroes.com/?p=172886 Coming in with high expectations, Mina the Hollower's tiny mouse masterfully fills some mighty big shoes.

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A follow-up to their platforming sensation Shovel Knight (we’re talking Assist Trophy appearances in Super Smash Bros. Ultimate!), Yacht Club Games‘ frightful action-adventure Mina the Hollower is almost here.

See whether this tiny mouse fills these big shoes with our review…

Mina the Hollower Review


Mina the Hollower kicks off with Mina returning to Tenebrous Island after many years.

Before leaving the island, Mina created Spark Generators to help the island thrive and prosper. The island has since gone dark, and Mina sets out to find out why.

Unfortunately, her boat on the way over is attacked by a Kraken, leaving her shipwrecked on the outskirts of the island. Players will then have to fight to the main town of Ossex and figure out the truth behind this disarray.

Haunted graveyard with spooky skeleton and ghost in pixel art style.

Upon arrival, Mina finds out the town guard has betrayed the town’s Baron Lional. Making short work of the former guard captain Thorne, Lional sends Mina out to fix the Spark Generators.

Setting players off on a true journey, Mina the Hollower truly begins here.

To repair these Generators, Mina will need to complete dungeons, solve puzzles, and defeat numerous bosses.

While Mina the Hollower’s mission is pretty straightforward, getting there is a completely different story.

From a gameplay perspective, the titular Hollower in Mina the Hollower has the ability to dig underground, tunnel, and burst out, allowing for either a big jump, a dodge, or the chance to pick up throwable items.

While it takes a few hours to get acclimated, but it proved to be my preferred method of travel for the early game. Other lore and story elements around the Hollowers makes an appearance, but it also serves as a crucial gameplay element.

Mina the Hollower draws heavily from The Legend of Zelda: A Link to the Past, also featuring a top-down, action-adventure world filled with characters and style alike.

However, Mina the Hollower is more “Soulslike” than any Zelda game.

For one, Mina has an underground lab akin to a hideout. When she burrows into these checkpoints and pops back out, enemies respawn – sound familiar?

Those that die also lose EXP Bones, forcing players to go get them back to level their three main stats.

While some may consider this a hot take, Mina the Hollower’s Soulslike elements don’t feel necessary.

The title is plenty hard enough, all without the aforementioned respawning enemies and lost Bones. Understandable from a creative perspective, but annoying from a player one.

That being said, Mina the Hollower features multiple gameplay modifiers that allow for variety. Make it harder, make it easier, or even make it so you take zero damage – it is the definition of:

“Play how you want to play.”

Put simply, Mina the Hollower puts most AAA games to shame with its accessibility options.

Despite not caring for its whole “bonfire” brouhaha, Mina the Hollower’s combat is very well-balanced.

Picking the whip to start, it proved to be my bread and butter for 90% of the game. It provided extra range, and hitting the enemy with the edge of my whip ensured I dished out more damage.

Other options in Mina the Hollower include a big, slow hammer, dual blades, and others that can be purchased in the shop – spoilers!

No matter what one chooses, all weaponry in Mina the Hollower can be upgraded with Bones in town – try them all if you can afford it!

Besides weapons, players can also equip trinkets to net certain buffs. A few can be bought in town, but many need to be earned in mini-games, by exploration, or by beating certain bosses.

One allows Mina to do more damage, but taking more in return. Another provides shoes that let players walk over spikes, while another summons stinky flies to help in combat.

Even when not finding trinkets, Mina the Hollower provides S-Tier exploration. With hidden walls, secret dig spots, extra shops and quests, and so much more, Mina the Hollower both encourages and rewards exploration – and I appreciate that.

Mina the Hollower also features what many will no doubt call the most diabolical part of the game: the platforming.

Whether its “Soulslike” is debatable, but it sure feels this way.

One simply does not jump the gap and continue – it’s more like:

“Jump the gap, dodge the arrows, make sure you get enough air to avoid the spikes, and watch that knight upon landing – he’s ready to knock you off.”

I have Hollow Knight: Silksong to thank for increasing my platforming patience.

Still, the greater the challenge, the better the feeling when conquering it.

If you like hard platformers, you’ll LOVE Mina the Hollower.

That being said, Mina the Hollower lets players adjust settings so that one’s jump is insanely high, allowing you to avoid most of this.

Reviewed on the base PlayStation 5, one crash occurred during before its day one patch. That being said, there were no frame drops or any other bugs during our playthrough.

Coming in with high expectations, Mina the Hollower’s tiny mouse masterfully fills some mighty big shoes. Needless to say, Yacht Club Games has another hit on its hands.

Mina the Hollower Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: May 29, 2026
MSRP: $19.99
Platforms: PC (via Steam and Humble), PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S
Developer: Yacht Club Games
Publisher: Yacht Club Games
Aggregate Scores: Metacritic / OpenCritic / CriticDB


Review Policy | Scoring Policy | Meet the Reviewer

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LEGO Batman: Legacy of the Dark Knight Review https://www.gamersheroes.com/honest-game-reviews/lego-batman-legacy-of-the-dark-knight-review/ https://www.gamersheroes.com/honest-game-reviews/lego-batman-legacy-of-the-dark-knight-review/#respond Sun, 24 May 2026 19:54:59 +0000 https://www.gamersheroes.com/?p=172753 Featuring sharp writing, accessible gameplay, and plenty of discovery opportunities, LEGO Batman: Legacy of the Dark Knight is another strong entry in the LEGO franchise perfect for younger players.

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Whenever a new Batman appears – regardless of the medium – I hope and pray I don’t have to drudge through another rendition of the tragic events that befell his parents.

It’s a part of the character that I’ve been exposed to so many times over the years – I don’t care anymore.

Although it takes a few hours before Batman makes an actual appearance, LEGO Batman: Legacy of the Dark Knight does a great job focusing on the more exciting elements of Bruce Wayne’s evolution to the Caped Crusader.

The whole parents thing is there, sure, but its brevity allows players to instead see Bruce Wayne training with the League of Shadows. While touching upon Batman lore mainstays from comics, movies, and games, a number of unexpected locales and characters also make an appearance.

Batman’s arsenal of sidekicks also brings plenty of collectible co-op partners for players to try out. Jim Gordon, Catwoman, Robin, Nightwing, Batgirl, and Talia Al Ghul each offer different combat and puzzle-solving abilities – although the latter becomes a little frustrating when playing solo.

Each character is heavily linked to specific parts of the story, providing interesting insight into each character’s origins and motivations. For instance, the Flying Graysons scene at Haly’s Circus – where Batman meets Robin for the first time – offers some of the game’s most engaging and challenging platform puzzles.

Much can be said for the long list of villainous troubles Batman and co encounter. Iconic characters, such as The Joker, Bane, The Penguin, and Poison Ivy, all make an appearance. That being said, some feel too brief and rushed for the legacy they hold.

Some lesser-known characters also pop into the fray in LEGO Batman: Legacy of the Dark Knight, with the Condiment King quite possibly making his first appearance since LEGO DC Super Villains.

One of the more annoying elements of LEGO Batman: Legacy of the Dark Knight sees the player having to constantly switch between characters to solve “puzzles.” This is in quotations, as these require little thought and are solved nearly as quickly as it takes to switch the characters in the first place.

It does make this title very approachable for younger players, and should offer enough challenge without leading to frustration. That being said, more experienced players might feel like a missed opportunity to break up the otherwise combat-centric gameplay.

Case in point: Catwoman’s Safe Cracking puzzle requires simply holding a direction on the thumb stick and waiting for a hole.

While true for most of LEGO Batman: Legacy of the Dark Knights’ puzzles, some optional open-world puzzles provide more of a challenge.

The laundry list of collectibles in LEGO Batman: Legacy Of The Dark Knight will keep completionists entertained for hours on end. Most levels feature five thematic items hidden throughout, rewarding skill points or upgrades upon discovering them all.

When exploring the impressive open world of Gotham, it often feels like you’re tripping over a collectible or shiny chest every 20 seconds. While many become troublesome over time, the vast array of suits and vehicles for players to unlock is truly fantastic.

These iconic aesthetics from throughout Batman’s history have all been wrapped up in the beloved LEGO theme, provide plenty of nostalgic visuals for fans.

Although exploration and discovery play a large role, combat is the central focus of LEGO Batman: Legacy of the Dark Knight. Taking clear inspiration from the Arkham games, it is simple at its core. Although the game does have multiple special enemy types – each requiring different approaches to take down – it never tests the player or evolves much past the initial stages.

It’s a rewarding system, making the player practically invincible with the right timing of counter and dodge. However, with infinite lives and plenty of health, it lacks impact – so to speak.

Featuring sharp writing, accessible gameplay, and plenty of discovery opportunities, LEGO Batman: Legacy of the Dark Knight is another strong entry in the LEGO franchise perfect for younger players.

LEGO Batman: Legacy of the Dark Knight Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: May 19, 2026
MSRP: $69.99
Platforms: PC
Developer: TT Games
Publisher: WB Games
Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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ZERO PARADES: For Dead Spies Review https://www.gamersheroes.com/honest-game-reviews/zero-parades-for-dead-spies-review/ https://www.gamersheroes.com/honest-game-reviews/zero-parades-for-dead-spies-review/#respond Fri, 22 May 2026 02:59:04 +0000 https://www.gamersheroes.com/?p=172673 While not for everyone, those that carefully plan things out will enjoy their time as CASCADE in ZERO PARADES: For Dead Spies - just be mindful of that anxiety.

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Following in the footsteps of runaway hit Disco Elysium, ZA/UM Studio is back with a new tale with the recent release of ZERO PARADES: For Dead Spies.

See whether CASCADE captures that same magic with our review…

ZERO PARADES: For Dead Spies Review


The aforementioned CASCADE takes the spotlight in ZERO PARADES: For Dead Spies. This former spy has been brought back into service, only to find her double spy partner Pseudopod zeroed out and in a vegetative state.

As a result, all the details of CASCADE’s job, why she is here, and any intel on locals is basically gone.

Before she can even fully process what happened, The Opera calls to ask about the job.

The Opera serves as the spy group you work for – well, worked for.

After a job gone bad, CASCADE was put on ice and has been out of the game for the last five years. However, Pseudopod has specifically requested her for this job. With him out of commission, there is no job.

From there, The Opera calls it a bust and orders you home.

Let’s be real – that wouldn’t make for a good game.

CASCADE agrees, rejecting that order and setting out to find out what this job entails – and how to help Pseudopod.

While gameplay in ZERO PARADES: For Dead Spies is important, creating one’s character comes first.

Those that played Disco Elysium will have a big advantage in how this game works.

Starting out. ZERO PARADES: For Dead Spies lets players assign points into the following three prime categories:

  • Action – A strength and reaction speed style
  • Relations – An empathy and persuasion style
  • Intellect – A “good with tech and ideas” style

From there, players can assign an extra point to each sub-skill of the main skills. For instance, picking Personalism in the Relations tree allows for a better understanding of people.

These are all for skill checks in ZERO PARADES: For Dead Spies, which are presented as dice rolls. The higher the skill, the lower the roll needed to pass.

There are premade characters to ease this, but doing so is selling this title short.

Scratching your head at this info?

Playing Disco Elysium definitely helps, as ZERO PARADES: For Dead Spies has an insanely rough opening for those not used to this type of game.

Not only does it task players with picking core points, there are also another three to assign – among 15 skills.

Then, to top it off – before even moving one’s character – CASCADE is bombarded with anxiety.

While it makes sense to put players in her shoes and make players feel her tension, this almost feels like a forced failure from the offset.

Said anxiety is one of three things to be mindful of with CASCADE in ZERO PARADES: For Dead Spies. If her anxiety, fatigue, and delirium reach a peak, the only way to reset is to lose a point in a skill.

That anxiety I mentioned from the start of the game? That’s nothing compared to the fact there’s a brain-dead spy in the room – and you need to report it to your boss.

I didn’t even leave the first room before my anxiety peaked, and so I lost a skill.

Rough is right.

However, while ZERO PARADES: For Dead Spies features a harsh start, the rest is pretty reasonable.

While exploring the city, players will meet people, find quests, go to shops, and (of course) enter hidden paths with loot and goodies.

Players will first be digging through trash cans, looting empty bars, or picking things up from hidden paths.

It’s essential to do so, as those items heal CASCADE’s anxiety, fortitude, and delirium – preventing from lost skills.

By day two, CASCADE was well stocked up, with a good rotation between items and sleep to keep status bars from peaking. The best suggestion is to just run the first day, learn what you can, and restart the title.

While getting free beer and ciggies is always a bonus, the real reason to explore in ZERO PARADES: For Dead Spies is for new clothes.

Not only do they change CASCADE’s appearance, but every piece of clothing also has bonus stats on it. Players normally lose a skill, but these really open up builds.

For instance, my current boots give me +1 to Cold Read and -1 to Coordination, because they are fancy shoes rather than running shoes. Find enough points and even a person with the low Intellect skill can skill pass checks without too much trouble.

It almost feels like cheating – but that’s why it’s so enjoyable.

ZERO PARADES: For Dead Spies also features a number of people ripe for interaction. While not all are winners, players will no doubt find some enjoyable characters in the bunch.

When outside quests, they provide new thoughts – think new passive skills that players can spend points to learn and really make CASCADE your very own.

Right now I am rolling with five thoughts on my character:

  • One lets me steal from vending machines once per day
  • Another heals me more when I drink coffee
  • A third is the “I’m too young to spy” one

I put on the last one to test for the review!

When turned on, all skill checks are lowered by one, basically serving as a confirmation you want an Easy Mode.

That being said, the option is there to be unlocked.

ZERO PARADES: For Dead Spies does have some bugs at launch, namely one with a lock pick skill check that didn’t actually unlock the door. That being said, it wasn’t a big deal since there was another option. Another instance had me throwing a guy get stuck in a certain spot that made the phone unusable.

While not for everyone, those that carefully plan things out will enjoy their time as CASCADE in ZERO PARADES: For Dead Spies – just be mindful of that anxiety.

ZERO PARADES: For Dead Spies Review

Reviewed On: PC (A digital code was provided)
Release Date: May 21, 2026
Platforms: PC (via Steam, Epic Games Store, GOG)
Developer: ZA/UM
Publisher: ZA/UM

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Forza Horizon 6 Review https://www.gamersheroes.com/honest-game-reviews/forza-horizon-6-review/ https://www.gamersheroes.com/honest-game-reviews/forza-horizon-6-review/#respond Thu, 14 May 2026 12:58:57 +0000 https://www.gamersheroes.com/?p=172310 To no one’s surprise, Forza Horizon 6 provides the best racing experience this year - even if Grand Theft Auto VI hits.

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The world of Playground Games and Xbox Game StudiosForza Horizon series is a known quantity at this point, with the only X-factor being its locale.

With Forza Horizon 6 heading to Japan, see whether one should race and explore the land of the rising sun with our review…

Forza Horizon 6 Review


Similar to previous Forza Horizon entries, Forza Horizon 6 features a big racing festival players are here to take part in – this time in Japan.

While previous entries had amazing locales, Forza Horizon 6’s Japan setting is easily the best in the series.

It’s not just the setting; it’s how it is used alongside the festival to encourage exploration and a minute to relax and enjoy the scenery.

Featuring Forza Horzion 6’s main missions, the Horizon Festival lets players do races and challenges to earn points to unlock the next festival event. Once events are completed, new races in a different area open up to earn more points.

Then there’s the Discover Japan side of Forza Horizon 6. From quickly delivering food, to going on day trips with NPCs, to even the odd photo mission, these side missions break things up. While not all winners, I easily lost hours doing these quests.

Forza Horizon 6 is still the king of racing.

There are so many different options to tweak to driving, braking, and even lead lines in races.

Want to make things easy-breezy? Forza Horizon 6 allows players to only need to brake the tiniest bit, letting the car handle most of the heavy lifting.

Rather ramp up the difficulty and earn a ton of extra credits? That’s an option too.

Forza Horizon 6 lets you play your way – and works perfectly.

Throw in over 500 cars, and your perfect ride awaits.

Forza Horizon 6 provides a number of race options, from simple point A to point B races on roads, off-road tracks with laps, and (of course) plenty of drift spots and speed traps to hit.

While Forza Horizon 6 features online competitive races, I spent most of the review period doing co-op festival events.

Teaming up with other races for three events, I found myself that breaking stuff, drifting, doing huge jumps, and performing other tricks to net big points and a big payday. While I believe they only happen once an hour, they’re always worth jumping into.

Completing races in Forza Horizon 6 provides a list of recommended content. Players can chain missions and just grind the Festival this way, or can alternatively experience the new stuff around the area.

Forza Horizon 6 also features an Auto Drive functionality that lets players put a marker on the map and let the car go to that point. It works flawlessly, and fast travel to any discovered point on the map is also available. While players are encouraged to explore solo, the journey back is as simple as the press of a button.

Outside the racing, Forza Horizon 6 lets players buy new houses, find hidden barns, and do treasure hunts.

Houses provide a passive buff, like free wheelspins or additional credits for select races. One also lets you customize the whole area with different decorations and cars – while it definitely has its audience, I didn’t spend much time there.

Meanwhile, Forza Horzion 6’s barns and treasures provide clues that lead to special cars. Alternatively, one can purchase the treasure map and have them all provided.

No matter the approach, my favorite loot is the super wheelspin that grants three prizes – all the more reason to explore and find more cars.

Forza Horizon 6 is a top-tier racing game, complete with a great world to explore, rewarding secrets, and engaging gameplay.

To no one’s surprise, Forza Horizon 6 provides the best racing experience this year – even if Grand Theft Auto VI hits.

Forza Horizon 6 Review

Reviewed On: Xbox Series X (A digital code was provided)
Release Date: May 19, 2026
Platforms: Xbox Series X|S, PC (via Steam)
Developer: Playground Games
Publisher: Xbox Game Studios

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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World Heroes Perfect Review – Back in Time! https://www.gamersheroes.com/honest-game-reviews/world-heroes-perfect-review-back-in-time/ https://www.gamersheroes.com/honest-game-reviews/world-heroes-perfect-review-back-in-time/#respond Sat, 02 May 2026 15:39:37 +0000 https://www.gamersheroes.com/?p=171143 The perfect history lesson, World Heroes Perfect combines timeless fights with rollback netcode and more in what amounts to a title that respects the past while also looking to the future.

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Hitting the scene back in ‘95 (a great year for fighters!), Code Mystics and SNK are going back in time with their Steam release of World Heroes Perfect.

Featuring rollback netcode and plenty of TLC (also from the 90s), should players brush up on history with this four-button fighter?

World Heroes Perfect Review – Back in Time!


While the control scheme in World Heroes Perfect features two punches and two kicks, the fun comes when you combine buttons. Special Attacks, fake faints, and even taunt. Throw in some throwing and dash mechanics, and this is one swift title.

World Heroes Perfect also keeps things fresh with its cast of world heroes – it’s in the name! With Rasputin, Hanzou, Captain Kidd, and the aptly named “Muscle Power” among its 19-character roster, this approach encourages experimentation and packs a number of left-field picks as players fight in the Jurassic Period and the like.

We’re looking at you, Mudman.

For those who’ve played previous World Heroes entries (great taste!), World Heroes Perfect serves as the culmination of the series.

Not only does this entry pack the most polish, the aforementioned Special Attacks from pressing three buttons tap into one’s Hero Gauge. It adds a nice dash of resource management we greatly appreciated.

Throw in some Desperation Attacks, and it allows for one to turn the tables and for a number of clutch, hype-worthy moments that still deliver, even decades later.

When it comes to World Heroes Perfect’s Steam release, its online mode features rollback netcode that just works, Todd Howard-style.

While players get ready for the next battle, they can also take part in its One Player Mode or Practice modes – the latter featuring a dedicated menu with speed settings, inputs, and adjustments to its different gauges.

It’s always better to lab than just twiddle your thumbs, after all. 

This release also pays tribute to its world heroes with its gallery mode featuring a number of illustrations, along with a set number of achievements. There are also a handful of frames one can choose, and players can finely tune the graphics to one’s liking. Leaderboards for Single Play and Online Wins are also present and accounted for.

For those looking for power, the mid-boss Zeus (above) is also playable in this release from the offset. While a small addition, tapping into his superhuman strength and energy attacks (that translate into energy punches) is a welcome touch.

The perfect history lesson, World Heroes Perfect combines timeless fights with rollback netcode and more in what amounts to a title that respects the past while also looking to the future.

World Heroes Perfect Review

Reviewed On: PC (A digital code was provided)
Release Date: May 2, 2026
Platforms: PC (via Steam)
Developer: Code Mystics
Publisher: SNK

Aggregate Scores: Metacritic

Review Policy | Scoring Policy | Meet the Reviewer

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Invincible VS Review https://www.gamersheroes.com/honest-game-reviews/invincible-vs-review/ https://www.gamersheroes.com/honest-game-reviews/invincible-vs-review/#respond Fri, 01 May 2026 14:59:10 +0000 https://www.gamersheroes.com/?p=171419 Making players feel strong, Invincible VS will take you for a ride with its heavy-hitting action - even if it could use a bit more content.

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A new challenger enters the ring with Quarter Up and Skybound Games’ heroic three-on-three fighter Invincible VS.

Featuring a mega-popular IP and a dev team with an impressive resume (we’re talking Killer Instinct!), see whether Invincible VS nails the superhero landing with our review…

Invincible VS Review


When thinking a fighting game with three-on-three bouts, Marvel vs. Capcom immediately comes to mind, right?

Needless to say, Invincible VS will also take you for ride with its non-stop action and wombo combo launchers-a-plenty.

Featuring character “functions” like Rushdown, Zoner, Mixup, Mobility, and Striker, Invincible VS’ roster packs the punch to properly punish. 

No need to worry about clones among its ranks – unless we’re talking Dupli-Kate. Characters like the larger-than-life Monster Girl easily differentiate themselves from Rex Splode and his explosive F-bombs.

We mean that last part literally!

However, the action in Invincible VS also packs a different flavor, one that hits harder. Sure, “ukemi”-style mid-air recoveries, active tags, and snapbacks are all familiar to FGC vets, but each attack in this title carries far more weight.

This is also apparent with Invincible VS’ over-the-top “Overkill” finishers.

After all, it’s not enough to defeat your opponent; you have to make heads roll.

Invincible VS Review - Gamers Heroes

We mean that part literally too!

Of course, tied to the red-hot comic and Amazon Invincible show, Invincible VS also makes sure each character gets the love they so rightfully deserve.

Between its custom SNK-style intros that are character specific, its top-tier voice acting, and its countless Easter eggs, fans are properly covered.

The same can be said for Invincible VS’ solid control scheme. Featuring a light, medium, heavy, and special button, maneuvers are easy to understand and pack great potential we can’t wait to see unfold in the coming weeks/months/years.

However, looking at Invincible VS at launch, this package is a bit spartan.

Long load times (even when factoring in post-launch patches), a standard Ladder Match Arcade Mode, a roster with less than 20 characters, and a handful of stages mean this release could use more variety.

However, tapping into its wildly popular comic and animation roots, Invincible VS also features a Story Mode featuring a standalone narrative that determines the fate of the planet. While fairly straightforward with story bits between fights, it is welcome nonetheless.

Also tapping into its comic roots, Invincible VS also features an Extras mode features an Art Gallery, Comic Covers, and more – always a nice touch.

Making players feel strong, Invincible VS will take you for a ride with its heavy-hitting action – even if it could use a bit more content.

Invincible VS Review

Reviewed On: PC (A digital code was provided)
Release Date: April 30, 2026
Platforms: PlayStation 5, Xbox Series X|S, PC (via Steam)
Developer: Quarter Up
Publisher: Skybound Games

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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MOUSE: P.I. For Hire Review https://www.gamersheroes.com/honest-game-reviews/mouse-p-i-for-hire-review/ https://www.gamersheroes.com/honest-game-reviews/mouse-p-i-for-hire-review/#respond Mon, 20 Apr 2026 23:17:47 +0000 https://www.gamersheroes.com/?p=170637 While MOUSE: P.I. For Hire doesn’t quite scratch that detective itch, its incredible aesthetics and lively cast make it well worth the trip to Mouseburg.

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First shown in 2023, Fumi Games and PlaySide Studios’ MOUSE: P.I. For Hire is here to transport players back to the 30s in what amounts to a gritty jazz-fueled adventure.

See whether its protagonist Jack Pepper is the big cheese with our review…

MOUSE: P.I. For Hire Review


A seasoned private eye, MOUSE: P.I. For Hire follows the adventures of one Jack Pepper on his latest case.

As it turns out, someone has gone missing – and the police haven’t been much use in finding them.

Not held to the same rules as the police, Jack Pepper is able to get results much more quickly as a result.

After some initial searching, Jack finds clues that lead to other cases alongside corruption seeping into the the city of Mouseburg.

As it turns out, this case won’t be that simple after all – but that’s not a problem for Jack Pepper.

Quite the looker, MOUSE: P.I. for Hire’s art style is easily one of its greatest strengths. The soundtrack, atmosphere, characters, and even the way guns shoot feel legit to the 1930s era.

One quick look can almost immediately show you what they were going for – and they nailed it.

MOUSE: P.I For Hire is easily worth checking out for its aesthetic alone.

A first-person shooter, MOUSE: P.I. comes in guns-a-blazing – we’re talking DOOM and Wolfenstein levels.

Each of its fights is akin to an arena battle, complete with ammo, heals, and explosive barrels ripe for use.

All of MOUSE: P.I. For Hire’s guns handle extremely well, to the point that a pistol or Tommy gun can land a shot on an enemy sniper.

When things get too hairy, Jack Pepper can also toss dynamite to clear large groups or break certain walls.

Put simply, MOUSE: P.I. For Hire’s combat steals the show.

It’s just a shame the detective part of MOUSE: P.I. For Hire is a little lackluster.

Players will head back to one’s office after each level as they pin clues on your board. While this part is fun, gathering said clues always requires killing a bunch of enemies.

There definitely are hidden clues to find in each level, but one will still need to clear out enemies beforehand. We would have loved to occasionally give peace a chance, with some investigation that didn’t involve killing.

MOUSE: P.I. For Hire also features a number of secrets.

Some are simple nooks with a few extra dollars, while others have safes filled with schematics. These safes have a tail lock picking mini-game that becomes second nature before too long.

Players can also upgrade guns with Schematics, allowing players to tap into alternate firing rates, more damage, extra ammo, and additional buffs.

The difference between a level one gun and a level three gun is night and day – my Tommy Gun in particular made me a killing machine once fully buffed.

Seeking out MOUSE: P.I. For Hire’s Schematics is always worth going off the beaten path.

In-between missions, players can explore the town of Mouseburg…or at the very least a very small part of Mouseburg.

While here players can dive into its baseball mini-game (more on that later), do some shopping, talk to NPCs, upgrade your guns, and put clues together.

However, its shop doesn’t have much to buy outside of baseball cards. While one can refill ammo, there isn’t much need since levels provide so much. One can purchase missable comics – while a nice touch, I was expecting a bit more from the hub.

The big mini-game in MOUSE: P.I. For Hire is in the form of the aforementioned card baseball game. While simple, it’s the main reason to spend cash outside of bullets and missed comic strips.

In it, players use cards as both pitcher and hitter for five rounds as one scores more points than one’s opponent.

From there, the winner is chosen from the person that has a higher number than your opponent on their card. Players can also add support cards to buff speed or alternatively hit harder.

While a nice distraction, one eventually gets OP cards that nearly guarantee wins – a double-edged sword.

While MOUSE: P.I. For Hire doesn’t quite scratch that detective itch, its incredible aesthetics and lively cast make it well worth the trip to Mouseburg.

MOUSE: P.I. For Hire Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 16, 2026
Platforms: PlayStation 5Xbox Series X|SNintendo Switch 2, PC (via Steam)
Developer: PlaySide Studios
Publisher: Fumi Games

Aggregate Scores: Metacritic / OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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Windrose Early Access Review – It’s About Damn Time https://www.gamersheroes.com/honest-game-reviews/windrose-early-acccess-review/ https://www.gamersheroes.com/honest-game-reviews/windrose-early-acccess-review/#respond Tue, 14 Apr 2026 02:55:00 +0000 https://www.gamersheroes.com/?p=170239 As often the case with niche genres, we rely on the resilience and creativity of the indie gaming scene to raise the flag - and the Windrose Crew has done exactly that.

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Can you believe it’s been over a decade since Assassin’s Creed IV: Black Flag?

It’s a shame we have yet to see an AAA pirating game in that time. AAAA did take a shot with Skull & Bones, and while I enjoyed it (gave it an 80/100!), it wasn’t what people were expecting. Sea of Thieves’ rough launch was also off-putting for many.

As often the case with niche genres, we rely on the resilience and creativity of the indie gaming scene to raise the flag – and the Windrose Crew has done exactly that.

Windrose Early Access Review – It’s About Damn Time


Don’t be fooled by Windrose’s Early Access banner currently adorning its Steam page – this is as good as any full indie release on any platform today.

While simple in spots, needing some quality-of-life touches and a tad more fleshing out, I’ve never seen such solid foundations on which to build an Early Access game.

Windrose’s core gameplay loop will no doubt be familiar to survival players. Players will spend many of their early hours gathering resources and materials as they build a settlement, completing quests and upgrading gear along the way.

While fantastic toward its latter stages, Windrose’s building system can be frustrating to wrestle with early on; at least in a creative sense.

Exploration, quest, and reputation rewards in Windrose bless players with new buildings elements. That being said, its procedurally generated nature means that something specific – like a certain angled roof piece – could very well be a long ways off.

A highlight of Windrose’s overall base-building process is linked to how its fast travel system doesn’t punish those that spend hours on their first island.

A little settlement made in Windrose’s first hour, we still used that as our main settlement even 50 hours later.

Windrose allows players to construct up to 10 fast travel bells to be placed anywhere near water, unlocking immediate fast travel from any other bell or while aboard a ship.

You can have entire villages at each of these locations, or simply use them to access resources and materials not available on one’s home island.

Windrose really shines in the versatility of its character builds – especially for an Early Access game. Through the combination of food buffs, armor set bonuses, and select weapon choices, players can craft a wealth of unique and engaging combat builds.

Focusing primarily on Greatswords, I spent most of my points on Character Traits to increase critical hit chance, stamina, and survivability.

As my build neared completion, I was stacking healing and critical damage on perfect blocks, gaining buffs for defeating enemies, and launching widespread sword swings as I tackled large groups of foes a blast.

Needless to say, character builds are important in Windrose – this is not an easy game.

On that note, playing Windrose on the recommended difficulty as a solo player will be challenging for even the most seasoned of survival players.

Adding friends to Windrose’s co-op mix is hugely beneficial, as having an extra sword or musket in a fight has clear benefits. However, this also allows players to double up on many rewards, proving that co-op play is a huge focus for the title.

Different cannons and defensive abilities allow for various ship builds, further adding to the character options

Character progress in Windrose is based on the character rather than the server, so players can swap between games without losing progress.

Rewards in Windrose – including those as big as ships – are provided to all players upon quest completion, allowing groups to form small armadas even early in the game.

While each person taking a ship is obviously the best idea when tackling Blackbeard’s pirates, it’s not the only option. Windrose allows players to share ships, and although functionality is currently quite basic, they can interact with one another.

Bow cannons
Trying to nail that opening sniper shot off the bow cannons is always satisfying

You can pilot other players’ boats, you can man the guns and fire while another steers – you can even throw your line over the bow and do some fishing while your captain plots the course.

Get ambushed by pirates in the process? No worries – simply summon your ship and hop aboard.

Even boarding enemy ships in Windrose can be done by multiple players. Only one ship may “officially board,” but nothing stops other players from jumping aboard and helping take down the enemy crew.

That being said, boarding combat in Windrose is a bit rough. Cannons, rigging, multiple enemies running up a small set of stairs – it’s very easy to die due to getting stuck or not being able to dodge properly.

However, as the only real issue lies with naval combat speaks, it speaks volumes for Windrose’s overall quality.

Windrose is definitely a survival-lite experience when it comes to traditional survival games. Food, while vital for surviving combat, is not a required resource to literally stay alive.

No need to run to the ocean every 10 minutes to fill up a hydration bar.

The true challenge with survival in Windrose comes with the combat system – and it is gloriously brutal.

Characters in Windrose – both friendly and enemy – use a Posture system that represents how many times a character can block attacks before succumbing to exhaustion.

…and likely get smashed in the face several times as a result.

Naval combat
Two ammo types and customizable ship loadouts help an otherwise simple naval combat system, but one full of promise

The magic of Windrose’s combat comes in a player’s ability to hit the Perfect Block: a timed block that preserves the character’s Posture while reducing one’s opponent’s.

Put simply, Windrose features as satisfying a combat system can get in an Early Access release of an indie game.

While tough to start when learning the timing and attack patterns of different enemies, the end result of becoming an almost unstoppable force against crowds of up to five enemies is worth every scratch and bruise along the way.

Windrose Farming
Farming is another feature that’s basic, but works great

The thought of dying to single enemies even toward the end of the game won’t appeal to everyone, but Windrose features incredibly accessible difficulty settings. With three main difficulty settings, each one can also be tweaked even further to reduce difficulty.

I played Windrose on various difficulty options, customizing each one. Regardless of survival or combat experience, I can confidently say that Windrose is accessible to all players.

That being said, playtime in Windrose will vary massively depending on one’s play style.

Our team played through Windrose’s entire story in co-op. Finishing most of its content – including maxing out our gear and building all the stock ships – clocked us at approximately 50 hours.

You can probably halve that playing on easier difficulty settings, or alternatively add up to 20 hours playing solo. Either way, the sheer amount of content in Windrose in Early Access easily matches the level of content and quality as full releases on the market today.

For an Early Access release, Windrose is incredible with zero technical problems. Not only are the foundations across every system and mechanic rock solid, Windrose is already feature-filled with ideas often months – or years! – away from their Early Access launch.

While it will earn an official final score once fully released, Windrose comes out of the Early Access gate strong with an easy 85/100.

Windrose Early Access Review

Reviewed On: PC (A digital code was provided)
Release Date: April 14, 2026
MSRP: $29.99
Platforms: PC
Developer: Windrose Crew
Publisher: Windrose Crew
Aggregate Scores: Metacritic

Review Policy | Scoring Policy | Meet the Reviewer

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PRAGMATA Review https://www.gamersheroes.com/honest-game-reviews/pragmata-review/ https://www.gamersheroes.com/honest-game-reviews/pragmata-review/#respond Mon, 13 Apr 2026 15:00:08 +0000 https://www.gamersheroes.com/?p=170066 A moonshot six years in the making, Capcom's bold new IP PRAGMATA sends Hugh and Diana to new heights with a successful landing.

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After years of anticipation, Capcom‘s new sci-fi action-adventure title PRAGMATA is finally landing this month.

See whether players should join Hugh and Diana at this remote lunar research facility with our review…

PRAGMATA Review


PRAGMATA follows the story of space pilot Hugh Williams, who has been sent to check out a mining base on the moon that’s gone dark.

With not even the base AI responding, it’s time for the humans to take care of business up there.

PRAGMATA’s moon pays host to Lunafilament, a valuable material that can replicate almost anything. In fact, one of the first points of interest in the title is a giant tower made by a printer and Lunafilament.

This place is a cash cow – and it can’t be lost.

However, things quickly take a wrong turn after a moonquake strikes, having Hugh fall deeper into the base.

Right before one’s sudden death, a robot girl named Diana provides salvation, agreeing to join you. Diana is a handy one – she can hack most electronics, and can also weaken bots sent to stop you.

Once you meet Diana and find out what’s happening on the moon, it’s time to escape with Diana and get back home before the base kills you both – expect 10-12 hours of play time on one’s initial playthrough.

While technically a third-person shooter, combat in PRAGMATA keeps things fresh with its hacking mini-game.

Before engaging with enemy bots in PRAGMATA, they first need to be hacked. Once the hack begins, a larger square pops up with a green endpoint. From there, players will need to get their line to the end point – assuming you don’t get it or have it cancelled.

While simple, Diana gains new tools that help with hacking to make it more fun – we’re talking defecting bots, stunning bots, dishing out more damage, and applying a wealth of debuffs.

After said bots are hacked in PRAGMATA, Hugh and his many guns come into play.

Startting with a pistol, players will find more equipment as they go.

Lunafilament can replicate anything – including a lock-on missile launcher. Why not use it?

Combat in PRAGMATA is enjoyable once figured out, but there is a learning curve with some quirks…

For instance, side weapons can’t be reloaded; once out of ammo, it’s time to head back to The Cradle safe room to get a new one or potentially discover one in the base.

That being said, this system becomes second nature before too long, and it incentivizes players to try new strategies and upgrade new gear.

PRAGMATA’s core game loop has players clear a few waves of enemies, explore the space station, find loot, and take a ladder back to The Cradle.

While here, players can upgrade Hugh’s suit and damage output, along with Diana’s hacking power. On e can also upgrade all side weapons and hacks as well.

The best part of going back to The Cradle is bringing back Earth memories: little holograms that will show up at the base and make a scene for you.

Diana loves them, and players can earn Cabin Coins for turning them in.

Cabin Coins are also used in the game’s chief mini-game: Bingo.

Unlike real bingo, players will be able to just pick which spot you mark. However, those that fill out an entire bingo card can net themselves a huge reward – healing canisters, completely new weapons, new outfits for both characters, and even new hacks.

Not only does this provide an excellent reason to explore the base, it is also a great reason to take on PRAGMATA’s Training Simulations.

Allowing players to train in various situations, PRAGMATA’s training scenarios require players to kill enemies with select weapons, race to the finish, collect a set number of objects, or even take on a platforming puzzle.

Each one features multiple rewards – and all worth going after. Those that do are rewarded with more Cabin Coins and upgrade parts for the main characters, along with extra guns and hacks.

Best of all, PRAGMATA’s Training Simulations are very well-balanced.

Note that while PRAGMATA does feature puzzles, they are all a bit on the simple side. Rotating through three or four different hacking minigames to solve them, players will typically see a locked door, followed by a path that needs following, and switches that need hacking.

Platforming puzzles do show up on occasion, but Hugh handles well and can air dash – piece of cake.

Despite this mobility, a melee attack would really help in PRAGMATA. While a finishing move is available, sometimes a bot just needs bashing.

PRAGMATA also features a shotgun-like Shockwave gun with immense power. While it was the first upgrade focus, other side guns could also benefit from a buff.

A moonshot six years in the making, Capcom’s bold new IP PRAGMATA sends Hugh and Diana to new heights with a successful landing.

Pragmata Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 17, 2026
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC (via Steam)
Developer: Capcom
Publisher: Capcom

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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KuloNiku: Bowl Up! Review – The Sweet Spot https://www.gamersheroes.com/honest-game-reviews/kuloniku-bowl-up-review-the-sweet-spot/ https://www.gamersheroes.com/honest-game-reviews/kuloniku-bowl-up-review-the-sweet-spot/#respond Tue, 07 Apr 2026 14:56:05 +0000 https://www.gamersheroes.com/?p=169826 A cozy cooking game that’s got the sauce, KuloNiku: Bowl Up! hits the sweet spot with its signature blend of minigames, social elements, and over-the-top personalities.

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A cozy cooking management sim with attitude, Gambir Studio and Raw Fury are serving some something fresh with their new Steam title KuloNiku: Bowl Up!

See whether players should battle for the title of top eatery with our review…

KuloNiku: Bowl Up! Review – The Sweet Spot


Taking over their grandmother’s ramen shop, KuloNiku: Bowl Up! has players entering the restaurant biz in the titular town of KuloNiku as they serve tasty bowls packed with noodles, meatballs, and other treats that warm the soul and bring in the tips.

When it comes to food prep, KuloNiku: Bowl Up! blesses players the whole operation, from soup to nuts.

Or bowl to bell in this case.

On that note, KuloNiku: Bowl Up! tasks players with washing bowls, chopping chilis, tending to a handy-dandy hotpot, adding broth (unless they don’t want it!), and fine-tuning flavor profiles to ensure customers are happy and Reputation Meter is filled.

Don’t worry about this being a high pressure environment, however – leave that to the hotpot!

Rather, KuloNiku: Bowl Up! features a methodical method to the madness, with clear instructions from Cassie (great name!) and easy-to-understand controls that just work. Ingredients, crafting recipes, and tools like frying pans are gradually introduced – no need to wield pickled bok choy from the offset…

Playing KuloNiku: Bowl Up! with a keyboard and mouse, tasks flowed naturally with streamlined controls that allowed for precision – there’s even a button for it.

Still too pressurized?

Never fear – KuloNiku: Bowl Up! also includes an optional Cozy Mode at the offset that disables both the timer and patience elements.

On the opposite end, those looking to level up their Reputation can partake in KuloNiku: Bowl Up!’s Meatball Brawls – or “Meatbrawls” for the portmanteau lovers.

Held every Monday and Thursday at its local TV station, Meatbrawls have players setting out to make judges happy Iron Chef-style as they set to razzle-dazzle and go for that perfect score.

Score Bonus ingredients, playing to the Crowd, and other feats of fancy added some spice to our in-game weeks.

Do note that Kuloniku: Bowl Up’s Meatbrawls are mandatory for progression! Nevertheless, they manage to bring the fun with a number of exclusive minigames, which we enjoyed tapping into.

Outside of cooking, KuloNiku: Bowl Up!’s world is also ripe for exploration. Budding chefs can break up their restaurant days by hitting the town with some shopping and socializing – think of it as a “diet” version of Persona’s Social Links system (so to speak).

While not the most in-depth (it’s clear which option is best), we nevertheless enjoyed these Friendship Moments and the over-the-top anime personalities that shone bright.

Those that do take the time to be social in KuloNiku: Bowl Up! will form deeper Bonds that bless players with gameplay bonuses – and who doesn’t like bonuses?

A cozy cooking game that’s got the sauce, KuloNiku: Bowl Up! hits the sweet spot with its signature blend of minigames, social elements, and over-the-top personalities.

KuloNiku: Bowl Up! Review

Reviewed On: PC (A digital code was provided)
Release Date: April 7, 2026
Platforms: PC (via Steam)
Developer: Gambir Studio
Publisher: Raw Fury

Aggregate Scores: Metacritic / OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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