Johnny Hurricane https://www.gamersheroes.com/author/johnny-hurricane/ Short and accurate game guides designed to save you time and effort. Honest Game Reviews, Breaking News, & More Wed, 27 May 2026 13:37:09 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://www.gamersheroes.com/wp-content/uploads/2018/04/cropped-Gamers-Heroes-Site-Icon-32x32.jpg Johnny Hurricane https://www.gamersheroes.com/author/johnny-hurricane/ 32 32 Mina the Hollower Review https://www.gamersheroes.com/honest-game-reviews/mina-the-hollower-review/ https://www.gamersheroes.com/honest-game-reviews/mina-the-hollower-review/#respond Wed, 27 May 2026 13:37:07 +0000 https://www.gamersheroes.com/?p=172886 Coming in with high expectations, Mina the Hollower's tiny mouse masterfully fills some mighty big shoes.

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A follow-up to their platforming sensation Shovel Knight (we’re talking Assist Trophy appearances in Super Smash Bros. Ultimate!), Yacht Club Games‘ frightful action-adventure Mina the Hollower is almost here.

See whether this tiny mouse fills these big shoes with our review…

Mina the Hollower Review


Mina the Hollower kicks off with Mina returning to Tenebrous Island after many years.

Before leaving the island, Mina created Spark Generators to help the island thrive and prosper. The island has since gone dark, and Mina sets out to find out why.

Unfortunately, her boat on the way over is attacked by a Kraken, leaving her shipwrecked on the outskirts of the island. Players will then have to fight to the main town of Ossex and figure out the truth behind this disarray.

Haunted graveyard with spooky skeleton and ghost in pixel art style.

Upon arrival, Mina finds out the town guard has betrayed the town’s Baron Lional. Making short work of the former guard captain Thorne, Lional sends Mina out to fix the Spark Generators.

Setting players off on a true journey, Mina the Hollower truly begins here.

To repair these Generators, Mina will need to complete dungeons, solve puzzles, and defeat numerous bosses.

While Mina the Hollower’s mission is pretty straightforward, getting there is a completely different story.

From a gameplay perspective, the titular Hollower in Mina the Hollower has the ability to dig underground, tunnel, and burst out, allowing for either a big jump, a dodge, or the chance to pick up throwable items.

While it takes a few hours to get acclimated, but it proved to be my preferred method of travel for the early game. Other lore and story elements around the Hollowers makes an appearance, but it also serves as a crucial gameplay element.

Mina the Hollower draws heavily from The Legend of Zelda: A Link to the Past, also featuring a top-down, action-adventure world filled with characters and style alike.

However, Mina the Hollower is more “Soulslike” than any Zelda game.

For one, Mina has an underground lab akin to a hideout. When she burrows into these checkpoints and pops back out, enemies respawn – sound familiar?

Those that die also lose EXP Bones, forcing players to go get them back to level their three main stats.

While some may consider this a hot take, Mina the Hollower’s Soulslike elements don’t feel necessary.

The title is plenty hard enough, all without the aforementioned respawning enemies and lost Bones. Understandable from a creative perspective, but annoying from a player one.

That being said, Mina the Hollower features multiple gameplay modifiers that allow for variety. Make it harder, make it easier, or even make it so you take zero damage – it is the definition of:

“Play how you want to play.”

Put simply, Mina the Hollower puts most AAA games to shame with its accessibility options.

Despite not caring for its whole “bonfire” brouhaha, Mina the Hollower’s combat is very well-balanced.

Picking the whip to start, it proved to be my bread and butter for 90% of the game. It provided extra range, and hitting the enemy with the edge of my whip ensured I dished out more damage.

Other options in Mina the Hollower include a big, slow hammer, dual blades, and others that can be purchased in the shop – spoilers!

No matter what one chooses, all weaponry in Mina the Hollower can be upgraded with Bones in town – try them all if you can afford it!

Besides weapons, players can also equip trinkets to net certain buffs. A few can be bought in town, but many need to be earned in mini-games, by exploration, or by beating certain bosses.

One allows Mina to do more damage, but taking more in return. Another provides shoes that let players walk over spikes, while another summons stinky flies to help in combat.

Even when not finding trinkets, Mina the Hollower provides S-Tier exploration. With hidden walls, secret dig spots, extra shops and quests, and so much more, Mina the Hollower both encourages and rewards exploration – and I appreciate that.

Mina the Hollower also features what many will no doubt call the most diabolical part of the game: the platforming.

Whether its “Soulslike” is debatable, but it sure feels this way.

One simply does not jump the gap and continue – it’s more like:

“Jump the gap, dodge the arrows, make sure you get enough air to avoid the spikes, and watch that knight upon landing – he’s ready to knock you off.”

I have Hollow Knight: Silksong to thank for increasing my platforming patience.

Still, the greater the challenge, the better the feeling when conquering it.

If you like hard platformers, you’ll LOVE Mina the Hollower.

That being said, Mina the Hollower lets players adjust settings so that one’s jump is insanely high, allowing you to avoid most of this.

Reviewed on the base PlayStation 5, one crash occurred during before its day one patch. That being said, there were no frame drops or any other bugs during our playthrough.

Coming in with high expectations, Mina the Hollower’s tiny mouse masterfully fills some mighty big shoes. Needless to say, Yacht Club Games has another hit on its hands.

Mina the Hollower Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: May 29, 2026
MSRP: $19.99
Platforms: PC (via Steam and Humble), PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S
Developer: Yacht Club Games
Publisher: Yacht Club Games
Aggregate Scores: Metacritic / OpenCritic / CriticDB


Review Policy | Scoring Policy | Meet the Reviewer

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ZERO PARADES: For Dead Spies Review https://www.gamersheroes.com/honest-game-reviews/zero-parades-for-dead-spies-review/ https://www.gamersheroes.com/honest-game-reviews/zero-parades-for-dead-spies-review/#respond Fri, 22 May 2026 02:59:04 +0000 https://www.gamersheroes.com/?p=172673 While not for everyone, those that carefully plan things out will enjoy their time as CASCADE in ZERO PARADES: For Dead Spies - just be mindful of that anxiety.

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Following in the footsteps of runaway hit Disco Elysium, ZA/UM Studio is back with a new tale with the recent release of ZERO PARADES: For Dead Spies.

See whether CASCADE captures that same magic with our review…

ZERO PARADES: For Dead Spies Review


The aforementioned CASCADE takes the spotlight in ZERO PARADES: For Dead Spies. This former spy has been brought back into service, only to find her double spy partner Pseudopod zeroed out and in a vegetative state.

As a result, all the details of CASCADE’s job, why she is here, and any intel on locals is basically gone.

Before she can even fully process what happened, The Opera calls to ask about the job.

The Opera serves as the spy group you work for – well, worked for.

After a job gone bad, CASCADE was put on ice and has been out of the game for the last five years. However, Pseudopod has specifically requested her for this job. With him out of commission, there is no job.

From there, The Opera calls it a bust and orders you home.

Let’s be real – that wouldn’t make for a good game.

CASCADE agrees, rejecting that order and setting out to find out what this job entails – and how to help Pseudopod.

While gameplay in ZERO PARADES: For Dead Spies is important, creating one’s character comes first.

Those that played Disco Elysium will have a big advantage in how this game works.

Starting out. ZERO PARADES: For Dead Spies lets players assign points into the following three prime categories:

  • Action – A strength and reaction speed style
  • Relations – An empathy and persuasion style
  • Intellect – A “good with tech and ideas” style

From there, players can assign an extra point to each sub-skill of the main skills. For instance, picking Personalism in the Relations tree allows for a better understanding of people.

These are all for skill checks in ZERO PARADES: For Dead Spies, which are presented as dice rolls. The higher the skill, the lower the roll needed to pass.

There are premade characters to ease this, but doing so is selling this title short.

Scratching your head at this info?

Playing Disco Elysium definitely helps, as ZERO PARADES: For Dead Spies has an insanely rough opening for those not used to this type of game.

Not only does it task players with picking core points, there are also another three to assign – among 15 skills.

Then, to top it off – before even moving one’s character – CASCADE is bombarded with anxiety.

While it makes sense to put players in her shoes and make players feel her tension, this almost feels like a forced failure from the offset.

Said anxiety is one of three things to be mindful of with CASCADE in ZERO PARADES: For Dead Spies. If her anxiety, fatigue, and delirium reach a peak, the only way to reset is to lose a point in a skill.

That anxiety I mentioned from the start of the game? That’s nothing compared to the fact there’s a brain-dead spy in the room – and you need to report it to your boss.

I didn’t even leave the first room before my anxiety peaked, and so I lost a skill.

Rough is right.

However, while ZERO PARADES: For Dead Spies features a harsh start, the rest is pretty reasonable.

While exploring the city, players will meet people, find quests, go to shops, and (of course) enter hidden paths with loot and goodies.

Players will first be digging through trash cans, looting empty bars, or picking things up from hidden paths.

It’s essential to do so, as those items heal CASCADE’s anxiety, fortitude, and delirium – preventing from lost skills.

By day two, CASCADE was well stocked up, with a good rotation between items and sleep to keep status bars from peaking. The best suggestion is to just run the first day, learn what you can, and restart the title.

While getting free beer and ciggies is always a bonus, the real reason to explore in ZERO PARADES: For Dead Spies is for new clothes.

Not only do they change CASCADE’s appearance, but every piece of clothing also has bonus stats on it. Players normally lose a skill, but these really open up builds.

For instance, my current boots give me +1 to Cold Read and -1 to Coordination, because they are fancy shoes rather than running shoes. Find enough points and even a person with the low Intellect skill can skill pass checks without too much trouble.

It almost feels like cheating – but that’s why it’s so enjoyable.

ZERO PARADES: For Dead Spies also features a number of people ripe for interaction. While not all are winners, players will no doubt find some enjoyable characters in the bunch.

When outside quests, they provide new thoughts – think new passive skills that players can spend points to learn and really make CASCADE your very own.

Right now I am rolling with five thoughts on my character:

  • One lets me steal from vending machines once per day
  • Another heals me more when I drink coffee
  • A third is the “I’m too young to spy” one

I put on the last one to test for the review!

When turned on, all skill checks are lowered by one, basically serving as a confirmation you want an Easy Mode.

That being said, the option is there to be unlocked.

ZERO PARADES: For Dead Spies does have some bugs at launch, namely one with a lock pick skill check that didn’t actually unlock the door. That being said, it wasn’t a big deal since there was another option. Another instance had me throwing a guy get stuck in a certain spot that made the phone unusable.

While not for everyone, those that carefully plan things out will enjoy their time as CASCADE in ZERO PARADES: For Dead Spies – just be mindful of that anxiety.

ZERO PARADES: For Dead Spies Review

Reviewed On: PC (A digital code was provided)
Release Date: May 21, 2026
Platforms: PC (via Steam, Epic Games Store, GOG)
Developer: ZA/UM
Publisher: ZA/UM

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Forza Horizon 6 Review https://www.gamersheroes.com/honest-game-reviews/forza-horizon-6-review/ https://www.gamersheroes.com/honest-game-reviews/forza-horizon-6-review/#respond Thu, 14 May 2026 12:58:57 +0000 https://www.gamersheroes.com/?p=172310 To no one’s surprise, Forza Horizon 6 provides the best racing experience this year - even if Grand Theft Auto VI hits.

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The world of Playground Games and Xbox Game StudiosForza Horizon series is a known quantity at this point, with the only X-factor being its locale.

With Forza Horizon 6 heading to Japan, see whether one should race and explore the land of the rising sun with our review…

Forza Horizon 6 Review


Similar to previous Forza Horizon entries, Forza Horizon 6 features a big racing festival players are here to take part in – this time in Japan.

While previous entries had amazing locales, Forza Horizon 6’s Japan setting is easily the best in the series.

It’s not just the setting; it’s how it is used alongside the festival to encourage exploration and a minute to relax and enjoy the scenery.

Featuring Forza Horzion 6’s main missions, the Horizon Festival lets players do races and challenges to earn points to unlock the next festival event. Once events are completed, new races in a different area open up to earn more points.

Then there’s the Discover Japan side of Forza Horizon 6. From quickly delivering food, to going on day trips with NPCs, to even the odd photo mission, these side missions break things up. While not all winners, I easily lost hours doing these quests.

Forza Horizon 6 is still the king of racing.

There are so many different options to tweak to driving, braking, and even lead lines in races.

Want to make things easy-breezy? Forza Horizon 6 allows players to only need to brake the tiniest bit, letting the car handle most of the heavy lifting.

Rather ramp up the difficulty and earn a ton of extra credits? That’s an option too.

Forza Horizon 6 lets you play your way – and works perfectly.

Throw in over 500 cars, and your perfect ride awaits.

Forza Horizon 6 provides a number of race options, from simple point A to point B races on roads, off-road tracks with laps, and (of course) plenty of drift spots and speed traps to hit.

While Forza Horizon 6 features online competitive races, I spent most of the review period doing co-op festival events.

Teaming up with other races for three events, I found myself that breaking stuff, drifting, doing huge jumps, and performing other tricks to net big points and a big payday. While I believe they only happen once an hour, they’re always worth jumping into.

Completing races in Forza Horizon 6 provides a list of recommended content. Players can chain missions and just grind the Festival this way, or can alternatively experience the new stuff around the area.

Forza Horizon 6 also features an Auto Drive functionality that lets players put a marker on the map and let the car go to that point. It works flawlessly, and fast travel to any discovered point on the map is also available. While players are encouraged to explore solo, the journey back is as simple as the press of a button.

Outside the racing, Forza Horizon 6 lets players buy new houses, find hidden barns, and do treasure hunts.

Houses provide a passive buff, like free wheelspins or additional credits for select races. One also lets you customize the whole area with different decorations and cars – while it definitely has its audience, I didn’t spend much time there.

Meanwhile, Forza Horzion 6’s barns and treasures provide clues that lead to special cars. Alternatively, one can purchase the treasure map and have them all provided.

No matter the approach, my favorite loot is the super wheelspin that grants three prizes – all the more reason to explore and find more cars.

Forza Horizon 6 is a top-tier racing game, complete with a great world to explore, rewarding secrets, and engaging gameplay.

To no one’s surprise, Forza Horizon 6 provides the best racing experience this year – even if Grand Theft Auto VI hits.

Forza Horizon 6 Review

Reviewed On: Xbox Series X (A digital code was provided)
Release Date: May 19, 2026
Platforms: Xbox Series X|S, PC (via Steam)
Developer: Playground Games
Publisher: Xbox Game Studios

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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The Expanse: Osiris Reborn Preview – Filling the Mass Effect Void! https://www.gamersheroes.com/game-previews/the-expanse-osiris-reborn-preview-filling-the-mass-effect-void/ https://www.gamersheroes.com/game-previews/the-expanse-osiris-reborn-preview-filling-the-mass-effect-void/#respond Wed, 06 May 2026 18:49:12 +0000 https://www.gamersheroes.com/?p=171853 While unfamiliar with The Expanse until now, The Expanse: Osiris Reborn features an S-tier atmosphere that could very well take the crown of "Best Space RPG."

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A Third-Person Action RPG by Owlcat Games, The Expanse: Osiris Reborn is filling the void left by the Mass Effect series.

We recently got a chance to check out The Expanse: Osiris Reborn Closed Beta – learn more with our preview…

The Expanse: Osiris Reborn Preview – Filling the Mass Effect Void!


The Closed Beta for The Expanse: Osiris Reborn kicks off with one’s arrival at the space station of one’s current employer. While at the beginning of the game, it’s not the start.

The Protogen company has attacked your assigned work ship, releasing a disease that takes out most of the crew.

As one explains this to the guy in charge of the space station, Protogen rolls up and demands to be let on board.

From there, your job is to escape alive – and kill anyone who gets in your way.

The Expanse: Osiris Reborn is a third-person shooter that takes the best elements from Mass Effect. Most interactions involve cover-based shooting with a few gadgets tossed in, like grenades or damage buffs.

However, The Expanse: Osiris Reborn truly excels with its partner attacks.

In certain rooms, players will have explosives or pipes that can be dropped onto enemies. From there, allies can pop those off while you fight the enemy, doing serious damage.

While not in every room, they are a game changer when they appear.

The Expanse: Osiris Reborn also truly excels with its zero-gravity fights. While playing out the same for the most part, one’s camera is altered, and one can be hit from many different angles.

Death did happen on more than one occasion due to the difficulty finding foes – a minimap with a ping of shooting enemies would certainly help. Thankfully, allies can provide revives a few times per mission, so failure was never imminent.

Of course, The Expanse: Osiris Reborn’s sound effects from fighting out in space are on point – play this one with headphones!

The Closed Beta for The Expanse: Osiris Reborn didn’t provide character creation, but two classes were available – think Soldier and Engineer.

The main difference we found was that one had more of the engineering skill, while the other had more of the persuasion skill.

Additional dialog options were provided with persuasion, but engineering lets players get into different areas – both are valuable.

Finally, The Expanse: Osiris Reborn features a number of choices in the game – both minor and major.

A minor choice early on nets a few NPC allies when the space station is first attacked, while the other has players making their way out with just their brother.

However, a later major one basically changed the escape route from the space station. It’s nice to see choices actually matter this early on in the game.

While unfamiliar with The Expanse until now, The Expanse: Osiris Reborn features an S-tier atmosphere that could very well take the crown of “Best Space RPG.”


The Expanse: Osiris Reborn will release for the PlayStation 5, Xbox Series X|S, and PC via Steam, GOG, and the Epic Games Store.

Learn more about The Expanse: Osiris Reborn via its official website.

For those feeling social, be sure to follow the official Facebook, Twitter/X, Instagram, Reddit, and YouTube social media channels.

Thank you to PR for inviting us to this The Expanse: Osiris Reborn Closed Beta session!

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MOUSE: P.I. For Hire Review https://www.gamersheroes.com/honest-game-reviews/mouse-p-i-for-hire-review/ https://www.gamersheroes.com/honest-game-reviews/mouse-p-i-for-hire-review/#respond Mon, 20 Apr 2026 23:17:47 +0000 https://www.gamersheroes.com/?p=170637 While MOUSE: P.I. For Hire doesn’t quite scratch that detective itch, its incredible aesthetics and lively cast make it well worth the trip to Mouseburg.

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First shown in 2023, Fumi Games and PlaySide Studios’ MOUSE: P.I. For Hire is here to transport players back to the 30s in what amounts to a gritty jazz-fueled adventure.

See whether its protagonist Jack Pepper is the big cheese with our review…

MOUSE: P.I. For Hire Review


A seasoned private eye, MOUSE: P.I. For Hire follows the adventures of one Jack Pepper on his latest case.

As it turns out, someone has gone missing – and the police haven’t been much use in finding them.

Not held to the same rules as the police, Jack Pepper is able to get results much more quickly as a result.

After some initial searching, Jack finds clues that lead to other cases alongside corruption seeping into the the city of Mouseburg.

As it turns out, this case won’t be that simple after all – but that’s not a problem for Jack Pepper.

Quite the looker, MOUSE: P.I. for Hire’s art style is easily one of its greatest strengths. The soundtrack, atmosphere, characters, and even the way guns shoot feel legit to the 1930s era.

One quick look can almost immediately show you what they were going for – and they nailed it.

MOUSE: P.I For Hire is easily worth checking out for its aesthetic alone.

A first-person shooter, MOUSE: P.I. comes in guns-a-blazing – we’re talking DOOM and Wolfenstein levels.

Each of its fights is akin to an arena battle, complete with ammo, heals, and explosive barrels ripe for use.

All of MOUSE: P.I. For Hire’s guns handle extremely well, to the point that a pistol or Tommy gun can land a shot on an enemy sniper.

When things get too hairy, Jack Pepper can also toss dynamite to clear large groups or break certain walls.

Put simply, MOUSE: P.I. For Hire’s combat steals the show.

It’s just a shame the detective part of MOUSE: P.I. For Hire is a little lackluster.

Players will head back to one’s office after each level as they pin clues on your board. While this part is fun, gathering said clues always requires killing a bunch of enemies.

There definitely are hidden clues to find in each level, but one will still need to clear out enemies beforehand. We would have loved to occasionally give peace a chance, with some investigation that didn’t involve killing.

MOUSE: P.I. For Hire also features a number of secrets.

Some are simple nooks with a few extra dollars, while others have safes filled with schematics. These safes have a tail lock picking mini-game that becomes second nature before too long.

Players can also upgrade guns with Schematics, allowing players to tap into alternate firing rates, more damage, extra ammo, and additional buffs.

The difference between a level one gun and a level three gun is night and day – my Tommy Gun in particular made me a killing machine once fully buffed.

Seeking out MOUSE: P.I. For Hire’s Schematics is always worth going off the beaten path.

In-between missions, players can explore the town of Mouseburg…or at the very least a very small part of Mouseburg.

While here players can dive into its baseball mini-game (more on that later), do some shopping, talk to NPCs, upgrade your guns, and put clues together.

However, its shop doesn’t have much to buy outside of baseball cards. While one can refill ammo, there isn’t much need since levels provide so much. One can purchase missable comics – while a nice touch, I was expecting a bit more from the hub.

The big mini-game in MOUSE: P.I. For Hire is in the form of the aforementioned card baseball game. While simple, it’s the main reason to spend cash outside of bullets and missed comic strips.

In it, players use cards as both pitcher and hitter for five rounds as one scores more points than one’s opponent.

From there, the winner is chosen from the person that has a higher number than your opponent on their card. Players can also add support cards to buff speed or alternatively hit harder.

While a nice distraction, one eventually gets OP cards that nearly guarantee wins – a double-edged sword.

While MOUSE: P.I. For Hire doesn’t quite scratch that detective itch, its incredible aesthetics and lively cast make it well worth the trip to Mouseburg.

MOUSE: P.I. For Hire Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 16, 2026
Platforms: PlayStation 5Xbox Series X|SNintendo Switch 2, PC (via Steam)
Developer: PlaySide Studios
Publisher: Fumi Games

Aggregate Scores: Metacritic / OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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PRAGMATA Review https://www.gamersheroes.com/honest-game-reviews/pragmata-review/ https://www.gamersheroes.com/honest-game-reviews/pragmata-review/#respond Mon, 13 Apr 2026 15:00:08 +0000 https://www.gamersheroes.com/?p=170066 A moonshot six years in the making, Capcom's bold new IP PRAGMATA sends Hugh and Diana to new heights with a successful landing.

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After years of anticipation, Capcom‘s new sci-fi action-adventure title PRAGMATA is finally landing this month.

See whether players should join Hugh and Diana at this remote lunar research facility with our review…

PRAGMATA Review


PRAGMATA follows the story of space pilot Hugh Williams, who has been sent to check out a mining base on the moon that’s gone dark.

With not even the base AI responding, it’s time for the humans to take care of business up there.

PRAGMATA’s moon pays host to Lunafilament, a valuable material that can replicate almost anything. In fact, one of the first points of interest in the title is a giant tower made by a printer and Lunafilament.

This place is a cash cow – and it can’t be lost.

However, things quickly take a wrong turn after a moonquake strikes, having Hugh fall deeper into the base.

Right before one’s sudden death, a robot girl named Diana provides salvation, agreeing to join you. Diana is a handy one – she can hack most electronics, and can also weaken bots sent to stop you.

Once you meet Diana and find out what’s happening on the moon, it’s time to escape with Diana and get back home before the base kills you both – expect 10-12 hours of play time on one’s initial playthrough.

While technically a third-person shooter, combat in PRAGMATA keeps things fresh with its hacking mini-game.

Before engaging with enemy bots in PRAGMATA, they first need to be hacked. Once the hack begins, a larger square pops up with a green endpoint. From there, players will need to get their line to the end point – assuming you don’t get it or have it cancelled.

While simple, Diana gains new tools that help with hacking to make it more fun – we’re talking defecting bots, stunning bots, dishing out more damage, and applying a wealth of debuffs.

After said bots are hacked in PRAGMATA, Hugh and his many guns come into play.

Startting with a pistol, players will find more equipment as they go.

Lunafilament can replicate anything – including a lock-on missile launcher. Why not use it?

Combat in PRAGMATA is enjoyable once figured out, but there is a learning curve with some quirks…

For instance, side weapons can’t be reloaded; once out of ammo, it’s time to head back to The Cradle safe room to get a new one or potentially discover one in the base.

That being said, this system becomes second nature before too long, and it incentivizes players to try new strategies and upgrade new gear.

PRAGMATA’s core game loop has players clear a few waves of enemies, explore the space station, find loot, and take a ladder back to The Cradle.

While here, players can upgrade Hugh’s suit and damage output, along with Diana’s hacking power. On e can also upgrade all side weapons and hacks as well.

The best part of going back to The Cradle is bringing back Earth memories: little holograms that will show up at the base and make a scene for you.

Diana loves them, and players can earn Cabin Coins for turning them in.

Cabin Coins are also used in the game’s chief mini-game: Bingo.

Unlike real bingo, players will be able to just pick which spot you mark. However, those that fill out an entire bingo card can net themselves a huge reward – healing canisters, completely new weapons, new outfits for both characters, and even new hacks.

Not only does this provide an excellent reason to explore the base, it is also a great reason to take on PRAGMATA’s Training Simulations.

Allowing players to train in various situations, PRAGMATA’s training scenarios require players to kill enemies with select weapons, race to the finish, collect a set number of objects, or even take on a platforming puzzle.

Each one features multiple rewards – and all worth going after. Those that do are rewarded with more Cabin Coins and upgrade parts for the main characters, along with extra guns and hacks.

Best of all, PRAGMATA’s Training Simulations are very well-balanced.

Note that while PRAGMATA does feature puzzles, they are all a bit on the simple side. Rotating through three or four different hacking minigames to solve them, players will typically see a locked door, followed by a path that needs following, and switches that need hacking.

Platforming puzzles do show up on occasion, but Hugh handles well and can air dash – piece of cake.

Despite this mobility, a melee attack would really help in PRAGMATA. While a finishing move is available, sometimes a bot just needs bashing.

PRAGMATA also features a shotgun-like Shockwave gun with immense power. While it was the first upgrade focus, other side guns could also benefit from a buff.

A moonshot six years in the making, Capcom’s bold new IP PRAGMATA sends Hugh and Diana to new heights with a successful landing.

Pragmata Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 17, 2026
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC (via Steam)
Developer: Capcom
Publisher: Capcom

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Resident Evil: Requiem Review https://www.gamersheroes.com/honest-game-reviews/resident-evil-requiem-review/ https://www.gamersheroes.com/honest-game-reviews/resident-evil-requiem-review/#respond Thu, 05 Mar 2026 19:24:21 +0000 https://www.gamersheroes.com/?p=167940 Providing suspenseful horror and sheer action across both its protagonists, Resident Evil: Requiem is yet another Capcom banger survival horror fans will absolutely love.

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Making its debut at 2025’s Summer Game Fest, Capcom’s Resident Evil: Requiem is here to shake the frost off this chilly winter.

As one of the first big releases of 2026, see whether players should join Grace and Leon with our review…

Resident Evil: Requiem Review


Following the stories of both Grace Ashcroft and Leon S. Kennedy, Resident Evil: Requiem has these two contending with the horrors of Dr. Victor Gideon and his new advanced T-Virus.

Players first control FBI agent Grace, who was sent to investigate an old hotel murder scene. However, she is quickly captured by Gideon and sent to the Rhodes Hill Chronic Care Center – and that’s where the real terror begins.

Waking up with no weapons or gear, players will need to get out into the main hall and find a way to escape.

..assuming you can survive the monsters trying to kill you.

And then there’s Leon – a certified badass who rolls in with a Magnum and drops monsters on his mission to save Grace.

While Grace is new to this and scared straight, Leon welcomes enemies with a giant chainsaw, because he knows he can use it against them.

The contrast between Resident Evil: Requiem’s two main characters can be jarring at times, but by the end we grew to like Grace quite a bit.

That being said, Grace is a scaredy-cat; we’re talking to the point it sometimes makes gameplay annoying.

Know the classic horror movie trope when the person slips on something, doesn’t get up quickly enough, and gets killed?

Yeah, that’s Grace in a nutshell.

Before being saved by Leon, Grace stumbles, falls, slips, and does other annoying things that will have players saying:

“Get up!”

…as a giant monster stomps towards you.

Grace isn’t the superhero Leon is. While this weak and powerless feeling at the start of a Resident Evil game is great, it lasts a little too long in Resident Evil: Requiem for our liking.

The Chronic Care Center serves as Resident Evil: Requiem’s mansion, perfectly nailing the creepy, dark, and zombie-infested aesthetic.

While ammo is limited in this area, items found can be used to craft more that help fend threats off.

There is a bigger issue in play, however – zombies sometimes mutate even after being dead.

While players can kill them once, they do have the potential to respawn back stronger. As a result, those bullets you used are gone and frankly wasted.

During the Grace parts of Resident Evil: Requiem, we learned that sometimes just better to run.

Which we did a lot.

While both Leon and Grace can tap into Resident Evil: Requiem’s crafting elements, the latter needs it far more.

Players can craft make ammo, healing items, Molotovs, and shivs, but the big upgrades are in the form of both steroids and stabilizers.

Steroids grant Grace more max HP and fully heal her, while stabilizers allow for more damage done with guns.

This crafting system is about doing the best with what you have – it will appeal to certain players rather than others.

However, ammo was never a problem with Leon – appropriate since he gets all sorts of guns. As a Leon fan, the shotgun and sniper rifle gave him the edge over Grace.

Leon’s sections in Resident Evil: Requiem are the polar opposite of running; killing enemies is rewarded, and there’s even a homecoming visit to Raccoon City…or what’s left of it.

Leon’s section in Resident Evil: Requiem is probably the closest we’ll see to an open-world Resident Evil game.

When it comes to Resident Evil: Requiem’s bosses, this title doesn’t quite have the greatest villain in Gideon.

He has personality, sure, but Gideon is no Jack Baker – and certainly no Lady Dimitrescu.

Most of Resident Evil: Requiem’s boss fights almost feel like mini boss fights with how quick they are.

Fresh off the boss fights found in the stellar Resident Evil 4 Remake, it’s far from a deal-breaker, but still noticeable nonetheless.

While there were no frame drops or crashes, Resident Evil: Requiem has the strangest bug…

As Leon, a barrel exploded while switching guns, knocking us down.

As a result, the straps of my guns were shooting out the back until we left the area. While not game-breaking, it is still funny nonetheless.

Providing suspenseful horror and sheer action across both its protagonists, Resident Evil: Requiem is yet another Capcom banger survival horror fans will absolutely love.

Resident Evil: Requiem Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: February 27, 2026
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC
Developer: Capcom
Publisher: Capcom

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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MOUSE: P.I. For Hire Preview https://www.gamersheroes.com/game-previews/mouse-p-i-for-hire-preview/ https://www.gamersheroes.com/game-previews/mouse-p-i-for-hire-preview/#respond Thu, 05 Mar 2026 17:46:32 +0000 https://www.gamersheroes.com/?p=167625 Releasing in April, Fumi Games and PlaySide’s MOUSE: P.I. For Hire combines 1930s-era classic cartoon aesthetics with gritty, noir-fueled FPS action. See whether it's the big cheese with our preview...

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Releasing in April, Fumi Games and PlaySide’s MOUSE: P.I. For Hire combines 1930s-era classic cartoon aesthetics with gritty, noir-fueled FPS action.

See whether MOUSE: P.I. For Hire is the big cheese with our preview…

MOUSE: P.I. For Hire Preview


Our preview session for MOUSE: P.I. For Hire started us on a mission to find the hidden entrance to a secret lab.

Players step into the shoes of Jack Pepper: A mouse detective that isn’t afraid to get his hands dirty to get the job done.

Said lab is protected by some cultists, and it’s up to Jack to take them down and make it through.

The gameplay and gunplay in MOUSE: P.I. For Hire channels the energy of old-school DOOM.

No aim down sights are to be found here; just strafe, shoot, and watch them fall into a heap.

Depending on the weapon, one might be treated to a gruesome kill animation – we’re talking gold like the varnish gun melting their skin right off.

During this preview session, we had access to the pistol, Tommy gun, shotgun, the Varnish Gun (which basically shoots acid), and some explosive TNT.

After fighting through the horde of cultists, it was time to face off with one of the area bosses.

We’re not too sure if every mission will have this many bosses, but there were three here.

Each of the three were robots with different gimmicks and attacks, while the last one combining the attacks of the first two for some added challenge.

These guys aren’t pushovers – even with 120 rounds of Tommy gun bullets, Jack’s death was still imminent.

When not killing enemies, MOUSE: P.I. For Hire features a number of secrets to find and safes to be cracked.

The lock-picking minigame in particular stood out; pretty fun; think the mobile game Snake, but with one’s tail.

One’s reward is often coins or other collectibles, with the occasional bit of ammo for good measure.

That being said, there was no map during our MOUSE: P.I. For Hire preview session. While we never got lost, it’s nice to have a map in case we missed any rooms. 

After the mission is completed, Jack heads back to your office and one can see a slice of what the city has in store.

People go about their business, but all key players want to talk with you.

For instance, the barkeep has info on your next mission, your friend Tammy has a new gadget just waiting to be tested, and Cornelius wants to talk your ear off about what’s going on around town.

The preview session of MOUSE: P.I. For Hire had all the city shops off-limits, which is unfortunate; we wanted to see how balanced its economy is.

Still, those that sneak a peek inside can find ammo, HP, upgrades, and other things to buy.

Our preview session ended with Jack getting into his car to head to his next mission, clocking about an hour of play in all.

MOUSE: P.I. For Hire’s gameplay felt great, but it does pose an interesting question:

“How much I can explore the city, and how well-balanced is its economy?”

We’ll find out soon enough – MOUSE: P.I. For Hire will launch for PC and consoles April 16.


MOUSE: P.I. For Hire will release for the PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and the PC via Steam.

For those feeling social, make sure to follow the official MOUSE: P.I. For Hire Facebook, Twitter/X, Instagram, and TikTok social media channels.

An official Discord channel is also available for those that’d like to join the conversation.

Thank you to PR for giving us the chance to preview MOUSE: P.I. For Hire!

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Nioh 3 Review https://www.gamersheroes.com/honest-game-reviews/nioh-3-review/ https://www.gamersheroes.com/honest-game-reviews/nioh-3-review/#respond Wed, 18 Feb 2026 20:45:40 +0000 https://www.gamersheroes.com/?p=167272 Not only is Nioh 3 the best entry in the series, it's also the most accessible entry as well.

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The latest entry in Team NINJA Studio and Koei Tecmo‘s dark samurai action RPG series, Nioh 3 has players setting out to claim the title of Shogun.

See whether lightning strikes thrice with our review…

Nioh 3 Review


With players gearing up to become Shogun at the beginning of Nioh 3, a number of Yokai attack and one of your allies has betrayed you, wanting to become Shogun himself.

Before being taken out, players are sent back in time to come back stronger to ultimately claim the title of Shogun for themselves.

Nioh 3 lets players go to a few eras, kicking things off with the Warring States period. Unlike previous entries, players will not take on Nobunaga but rather Shingen Takeda – the Tiger of Kai.

Its land suffers from Yokai attacks, rogue bandits, and samurai battling one other. By helping your predecessor, you ensure the Tokugawa line takes the Shogunate and power up, so one is ready to claim the title for yourself.

While tough to give an exact playtime number, we’d estimate one’s initial Nioh 3 playthrough to clock in at approximately 30-40 hours.

While Nioh 3’s story is true to the series, its difficulty has been toned down a considerable amount. Not that it isn’t hard – it is – but Nioh 3 features more open areas compared to the original two releases. As such, there are far more places to explore and grind in Nioh 3.

In addition, up to two allies join you on your adventure. The best part? They don’t disappear after a boss fight or when switching acts; they just travel with you. I had a great team in Nioh 3, and it made things a lot easier for us all.

The combat in Nioh 3 is largely the same, albeit one huge difference: the new Ninja style stance.

The Samurai stance is there for bigger armor, along with heavier weapons and the ki pulse to regain stamina and clear Yokai realms.

However, Ninja stance is quicker and features dual weapons, ninjutsu moves like firebombs and caltrops, and a shadow dodge.

The dodge in particular leaves a clone that enemies attack, allowing players to hit foes from the side. While my playthrough started in Samurai stance, upon getting the Tonfas I almost exclusively used the Ninja stance.

It comes down to speed versus power in Nioh 3 – and speed kills in this game.

All previous weaponry returns in Nioh 3, including spears, katanas, dual axes, and the kusarigama chain weapon. Both stances also feature variations of the basic katana and fist weapons; ninjas have claws, and samurai get the cestus.

There are also crucible versions of weapons that do increased damage, but those that are hit lose a percentage of max HP until healing. It can be a bit overwhelming to have all these weapon types; best to focus on two or three you favor and stick to them.

In addition to weapons, Nioh 3 also lets players wield magic. It has received a change from the last game, now attached to Soul Cores gained from killing enemies.

Simple magic like shooting water or lightning returns, but Nioh 3 also features new elements like the familiar talismans. These surround the player in whatever element they are, ranging from water, wind, and so forth.

With them, players can get close, smack enemies with your weapons, and then have the familiars crash into the enemy for extra damage. The sheer amount of combat options in Nioh 3 is insane, and again it is best to focus on select spells and sticking with them.

While Nioh 3 isn’t quite an open world in the traditional sense, its areas are big and encourage exploration. There are side quests, treasure chests, Kodama, merchants, shrines, and plenty of other things to see.

Most important, none of Nioh 3’s vast amount of content feels like filler. For instance, going off the beaten track to shoot down a Chijiko will reward players with loot alongside a permanent luck buff, ensuring better loot down the line.

Filling the exploration level of a zone in Nioh 3 will also grant big buffs like more attack, defense, and even more luck.

Everything in Nioh 3 is well-designed, and other open world title could take some ideas from this title.

Nioh 3 also features a deep crafting system, one that players can easily lose hours to – assuming one has the gold.

When making a weapon, certain stats are randomized alongside its rarity. The higher the rarity, the more bonuses on the gear.

This system is a bit like a slot machine, one where you gamble on making awesome weapons and armor. If you can get it on a set piece and complete your set, even better.

Put simply, Nioh 3 features a lot to lose yourself in.

When it comes to Nioh 3, one annoyance comes with its loot I’m a loot goblin – I love my loot – but Nioh 3 absolutely floods you with it.

Players can hold 2,000 items when the game starts, which is absurd. It got to a point where I equipped what I wanted, and then sold, broke down, or donated gear for extra EXP.

In addition, Nioh 3 features 16 skill trees between all weapons, Samurai, and Ninja stances.

Again, focus on what you are using and ignore the rest, lest you become overwhelmed.

Not only is Nioh 3 the best entry in the series, it’s also the most accessible entry as well. Whether you’re a fan of Soulslikes, previous Nioh entries, or just good samurai action, don’t hesitate to check this one out.

Nioh 3 Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: February 5, 2026
Platforms: PlayStation 5, PC,
Developer: Team NINJA Studio
Publisher: Koei Tecmo

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Honkai Star Rail 4.0 Preview https://www.gamersheroes.com/game-previews/honkai-star-rail-4-0-preview/ https://www.gamersheroes.com/game-previews/honkai-star-rail-4-0-preview/#respond Fri, 13 Feb 2026 04:16:39 +0000 https://www.gamersheroes.com/?p=167079 Another great update, longtime fans and newcomers alike will greatly enjoy Honkai: Star Rail 4.0 and its new planet.

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Featuring new characters, a new planet, and a new story to explore, Honkai: Star Rail 4.0 is almost here.

We recently got early access to this new release – see what awaits Trailblazers with our preview…

Honkai Star Rail 4.0 Preview


A whole new world awaits players in Honkai Star Rail 4.0 – quite literally, in fact.

The new Planarcardia planet is hosting the Phantasmoon games, and Planarcadia is known as a place where imagination and art meets real life.

Drawings in this area come to life, and upon arrival, players are greeted by a smiling moon with sunglasses.

Planarcadia is certainly unique: It has got animal people, aliens, Gundam-style robots, living art, and tons of secrets to explore.

The story in Honkai: Star Rail 4.0 isn’t overly complicated. Players will take part in the aforementioned Phantasmoon games, but a woman that goes by Sparxie is looking to prevent that.

As it turns out, she’s a super popular streamer – and she doesn’t want to be overshadowed by you.

Sparxie tricks you into thinking you are a student at a school, and tries to make you forget the games completely – time to break the spell and take part in the Phantasmoon games.

For those big on the series’ lore, Planarcardia is the home planet of Himeko – players will get more info on her.

While exploring Honkai: Star Rail’s new planet, players will find a ton of things to do.

The streets of Planarcardia are littered with treasure chests, objects to break, people to chat with, and tunnels to take.

Some of its art also needs to be removed – which is where you come in. Those that smack bad art and destroy it can net themselves rewards and other goodies.

There are also tunnels in this area that turn Honkai: Star Rail into a 2D platformer. It’s not unlike Super Mario Odyssey, where players can shift between 3D and 2D sections on the wall. While not as in-depth as Mario’s escapades, they do serve as a nice break from its story and combat.

Speaking of combat, Honkai: Star Rail 4.0 features two new characters.

Funny enough, the main villain becomes an ally, with us given access to Sparxie alongside another new character named Yao Guang.

Once I put them in my roster, I just couldn’t go back.

Sparxie is a Fire-based character, and a smug little brat to boot. She does good single target damage, but she truly shines with her Ultimate and Elation Skills. There was a point where she did over 600k damage to some random enemies – safe to say she’s very powerful.

That being said, we don’t think she’s out until the patch after 4.0.

Yao Guang, however, will drop when Honkai: Star Rail 4.0 releases. She’s just as powerful, but her element is Physical instead of Fire. Like Sparxie, her Elation skill is basically a good game for any enemy left on the field when used.

Unlike Sparxie, though, her ultimate buffs her allies’ resistance. This, in turn, makes her more useful in a boss fight.

Her Ultimate also gives what is known as an Aha moment – meaning someone else can use their Elation skill.

Team her up with Sparxie, and it’s game over.

At least that’s how I think it works – there’s a lot of new terminology for someone who hasn’t played since 1.0.

Regardless, having both in your party makes all fights a breeze.

Without spoiling too much, it’s also worth noting that Honkai: Star Rail features a new dice-based minigame they added.

It’s a simple one: Simply roll the dice and try to get a higher number than your opponent.

If you get the higher number, you do more damage – or block more damage – depending on whether you are offense or defense.

While this dice minigame wasn’t for me, it was simple to understand nonetheless – and I can see people losing hours to it.

In fact, a lot of people will lose many hours to this update. Honkai: Star Rail 4.0 is a very meaty update with plenty of cutscenes and story content.

Another great update, longtime fans and newcomers alike will greatly enjoy Honkai: Star Rail 4.0 and its new planet.

Thank you to PR for arranging this Honkai Star Rail 4.0 preview!

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