PlayStation 5 Reviews Archives - GamersHeroes Short and accurate game guides designed to save you time and effort. Honest Game Reviews, Breaking News, & More Wed, 27 May 2026 13:37:09 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://www.gamersheroes.com/wp-content/uploads/2018/04/cropped-Gamers-Heroes-Site-Icon-32x32.jpg PlayStation 5 Reviews Archives - GamersHeroes 32 32 Mina the Hollower Review https://www.gamersheroes.com/honest-game-reviews/mina-the-hollower-review/ https://www.gamersheroes.com/honest-game-reviews/mina-the-hollower-review/#respond Wed, 27 May 2026 13:37:07 +0000 https://www.gamersheroes.com/?p=172886 Coming in with high expectations, Mina the Hollower's tiny mouse masterfully fills some mighty big shoes.

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A follow-up to their platforming sensation Shovel Knight (we’re talking Assist Trophy appearances in Super Smash Bros. Ultimate!), Yacht Club Games‘ frightful action-adventure Mina the Hollower is almost here.

See whether this tiny mouse fills these big shoes with our review…

Mina the Hollower Review


Mina the Hollower kicks off with Mina returning to Tenebrous Island after many years.

Before leaving the island, Mina created Spark Generators to help the island thrive and prosper. The island has since gone dark, and Mina sets out to find out why.

Unfortunately, her boat on the way over is attacked by a Kraken, leaving her shipwrecked on the outskirts of the island. Players will then have to fight to the main town of Ossex and figure out the truth behind this disarray.

Haunted graveyard with spooky skeleton and ghost in pixel art style.

Upon arrival, Mina finds out the town guard has betrayed the town’s Baron Lional. Making short work of the former guard captain Thorne, Lional sends Mina out to fix the Spark Generators.

Setting players off on a true journey, Mina the Hollower truly begins here.

To repair these Generators, Mina will need to complete dungeons, solve puzzles, and defeat numerous bosses.

While Mina the Hollower’s mission is pretty straightforward, getting there is a completely different story.

From a gameplay perspective, the titular Hollower in Mina the Hollower has the ability to dig underground, tunnel, and burst out, allowing for either a big jump, a dodge, or the chance to pick up throwable items.

While it takes a few hours to get acclimated, but it proved to be my preferred method of travel for the early game. Other lore and story elements around the Hollowers makes an appearance, but it also serves as a crucial gameplay element.

Mina the Hollower draws heavily from The Legend of Zelda: A Link to the Past, also featuring a top-down, action-adventure world filled with characters and style alike.

However, Mina the Hollower is more “Soulslike” than any Zelda game.

For one, Mina has an underground lab akin to a hideout. When she burrows into these checkpoints and pops back out, enemies respawn – sound familiar?

Those that die also lose EXP Bones, forcing players to go get them back to level their three main stats.

While some may consider this a hot take, Mina the Hollower’s Soulslike elements don’t feel necessary.

The title is plenty hard enough, all without the aforementioned respawning enemies and lost Bones. Understandable from a creative perspective, but annoying from a player one.

That being said, Mina the Hollower features multiple gameplay modifiers that allow for variety. Make it harder, make it easier, or even make it so you take zero damage – it is the definition of:

“Play how you want to play.”

Put simply, Mina the Hollower puts most AAA games to shame with its accessibility options.

Despite not caring for its whole “bonfire” brouhaha, Mina the Hollower’s combat is very well-balanced.

Picking the whip to start, it proved to be my bread and butter for 90% of the game. It provided extra range, and hitting the enemy with the edge of my whip ensured I dished out more damage.

Other options in Mina the Hollower include a big, slow hammer, dual blades, and others that can be purchased in the shop – spoilers!

No matter what one chooses, all weaponry in Mina the Hollower can be upgraded with Bones in town – try them all if you can afford it!

Besides weapons, players can also equip trinkets to net certain buffs. A few can be bought in town, but many need to be earned in mini-games, by exploration, or by beating certain bosses.

One allows Mina to do more damage, but taking more in return. Another provides shoes that let players walk over spikes, while another summons stinky flies to help in combat.

Even when not finding trinkets, Mina the Hollower provides S-Tier exploration. With hidden walls, secret dig spots, extra shops and quests, and so much more, Mina the Hollower both encourages and rewards exploration – and I appreciate that.

Mina the Hollower also features what many will no doubt call the most diabolical part of the game: the platforming.

Whether its “Soulslike” is debatable, but it sure feels this way.

One simply does not jump the gap and continue – it’s more like:

“Jump the gap, dodge the arrows, make sure you get enough air to avoid the spikes, and watch that knight upon landing – he’s ready to knock you off.”

I have Hollow Knight: Silksong to thank for increasing my platforming patience.

Still, the greater the challenge, the better the feeling when conquering it.

If you like hard platformers, you’ll LOVE Mina the Hollower.

That being said, Mina the Hollower lets players adjust settings so that one’s jump is insanely high, allowing you to avoid most of this.

Reviewed on the base PlayStation 5, one crash occurred during before its day one patch. That being said, there were no frame drops or any other bugs during our playthrough.

Coming in with high expectations, Mina the Hollower’s tiny mouse masterfully fills some mighty big shoes. Needless to say, Yacht Club Games has another hit on its hands.

Mina the Hollower Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: May 29, 2026
MSRP: $19.99
Platforms: PC (via Steam and Humble), PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S
Developer: Yacht Club Games
Publisher: Yacht Club Games
Aggregate Scores: Metacritic / OpenCritic / CriticDB


Review Policy | Scoring Policy | Meet the Reviewer

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LEGO Batman: Legacy of the Dark Knight Review https://www.gamersheroes.com/honest-game-reviews/lego-batman-legacy-of-the-dark-knight-review/ https://www.gamersheroes.com/honest-game-reviews/lego-batman-legacy-of-the-dark-knight-review/#respond Sun, 24 May 2026 19:54:59 +0000 https://www.gamersheroes.com/?p=172753 Featuring sharp writing, accessible gameplay, and plenty of discovery opportunities, LEGO Batman: Legacy of the Dark Knight is another strong entry in the LEGO franchise perfect for younger players.

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Whenever a new Batman appears – regardless of the medium – I hope and pray I don’t have to drudge through another rendition of the tragic events that befell his parents.

It’s a part of the character that I’ve been exposed to so many times over the years – I don’t care anymore.

Although it takes a few hours before Batman makes an actual appearance, LEGO Batman: Legacy of the Dark Knight does a great job focusing on the more exciting elements of Bruce Wayne’s evolution to the Caped Crusader.

The whole parents thing is there, sure, but its brevity allows players to instead see Bruce Wayne training with the League of Shadows. While touching upon Batman lore mainstays from comics, movies, and games, a number of unexpected locales and characters also make an appearance.

Batman’s arsenal of sidekicks also brings plenty of collectible co-op partners for players to try out. Jim Gordon, Catwoman, Robin, Nightwing, Batgirl, and Talia Al Ghul each offer different combat and puzzle-solving abilities – although the latter becomes a little frustrating when playing solo.

Each character is heavily linked to specific parts of the story, providing interesting insight into each character’s origins and motivations. For instance, the Flying Graysons scene at Haly’s Circus – where Batman meets Robin for the first time – offers some of the game’s most engaging and challenging platform puzzles.

Much can be said for the long list of villainous troubles Batman and co encounter. Iconic characters, such as The Joker, Bane, The Penguin, and Poison Ivy, all make an appearance. That being said, some feel too brief and rushed for the legacy they hold.

Some lesser-known characters also pop into the fray in LEGO Batman: Legacy of the Dark Knight, with the Condiment King quite possibly making his first appearance since LEGO DC Super Villains.

One of the more annoying elements of LEGO Batman: Legacy of the Dark Knight sees the player having to constantly switch between characters to solve “puzzles.” This is in quotations, as these require little thought and are solved nearly as quickly as it takes to switch the characters in the first place.

It does make this title very approachable for younger players, and should offer enough challenge without leading to frustration. That being said, more experienced players might feel like a missed opportunity to break up the otherwise combat-centric gameplay.

Case in point: Catwoman’s Safe Cracking puzzle requires simply holding a direction on the thumb stick and waiting for a hole.

While true for most of LEGO Batman: Legacy of the Dark Knights’ puzzles, some optional open-world puzzles provide more of a challenge.

The laundry list of collectibles in LEGO Batman: Legacy Of The Dark Knight will keep completionists entertained for hours on end. Most levels feature five thematic items hidden throughout, rewarding skill points or upgrades upon discovering them all.

When exploring the impressive open world of Gotham, it often feels like you’re tripping over a collectible or shiny chest every 20 seconds. While many become troublesome over time, the vast array of suits and vehicles for players to unlock is truly fantastic.

These iconic aesthetics from throughout Batman’s history have all been wrapped up in the beloved LEGO theme, provide plenty of nostalgic visuals for fans.

Although exploration and discovery play a large role, combat is the central focus of LEGO Batman: Legacy of the Dark Knight. Taking clear inspiration from the Arkham games, it is simple at its core. Although the game does have multiple special enemy types – each requiring different approaches to take down – it never tests the player or evolves much past the initial stages.

It’s a rewarding system, making the player practically invincible with the right timing of counter and dodge. However, with infinite lives and plenty of health, it lacks impact – so to speak.

Featuring sharp writing, accessible gameplay, and plenty of discovery opportunities, LEGO Batman: Legacy of the Dark Knight is another strong entry in the LEGO franchise perfect for younger players.

LEGO Batman: Legacy of the Dark Knight Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: May 19, 2026
MSRP: $69.99
Platforms: PC
Developer: TT Games
Publisher: WB Games
Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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MOUSE: P.I. For Hire Review https://www.gamersheroes.com/honest-game-reviews/mouse-p-i-for-hire-review/ https://www.gamersheroes.com/honest-game-reviews/mouse-p-i-for-hire-review/#respond Mon, 20 Apr 2026 23:17:47 +0000 https://www.gamersheroes.com/?p=170637 While MOUSE: P.I. For Hire doesn’t quite scratch that detective itch, its incredible aesthetics and lively cast make it well worth the trip to Mouseburg.

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First shown in 2023, Fumi Games and PlaySide Studios’ MOUSE: P.I. For Hire is here to transport players back to the 30s in what amounts to a gritty jazz-fueled adventure.

See whether its protagonist Jack Pepper is the big cheese with our review…

MOUSE: P.I. For Hire Review


A seasoned private eye, MOUSE: P.I. For Hire follows the adventures of one Jack Pepper on his latest case.

As it turns out, someone has gone missing – and the police haven’t been much use in finding them.

Not held to the same rules as the police, Jack Pepper is able to get results much more quickly as a result.

After some initial searching, Jack finds clues that lead to other cases alongside corruption seeping into the the city of Mouseburg.

As it turns out, this case won’t be that simple after all – but that’s not a problem for Jack Pepper.

Quite the looker, MOUSE: P.I. for Hire’s art style is easily one of its greatest strengths. The soundtrack, atmosphere, characters, and even the way guns shoot feel legit to the 1930s era.

One quick look can almost immediately show you what they were going for – and they nailed it.

MOUSE: P.I For Hire is easily worth checking out for its aesthetic alone.

A first-person shooter, MOUSE: P.I. comes in guns-a-blazing – we’re talking DOOM and Wolfenstein levels.

Each of its fights is akin to an arena battle, complete with ammo, heals, and explosive barrels ripe for use.

All of MOUSE: P.I. For Hire’s guns handle extremely well, to the point that a pistol or Tommy gun can land a shot on an enemy sniper.

When things get too hairy, Jack Pepper can also toss dynamite to clear large groups or break certain walls.

Put simply, MOUSE: P.I. For Hire’s combat steals the show.

It’s just a shame the detective part of MOUSE: P.I. For Hire is a little lackluster.

Players will head back to one’s office after each level as they pin clues on your board. While this part is fun, gathering said clues always requires killing a bunch of enemies.

There definitely are hidden clues to find in each level, but one will still need to clear out enemies beforehand. We would have loved to occasionally give peace a chance, with some investigation that didn’t involve killing.

MOUSE: P.I. For Hire also features a number of secrets.

Some are simple nooks with a few extra dollars, while others have safes filled with schematics. These safes have a tail lock picking mini-game that becomes second nature before too long.

Players can also upgrade guns with Schematics, allowing players to tap into alternate firing rates, more damage, extra ammo, and additional buffs.

The difference between a level one gun and a level three gun is night and day – my Tommy Gun in particular made me a killing machine once fully buffed.

Seeking out MOUSE: P.I. For Hire’s Schematics is always worth going off the beaten path.

In-between missions, players can explore the town of Mouseburg…or at the very least a very small part of Mouseburg.

While here players can dive into its baseball mini-game (more on that later), do some shopping, talk to NPCs, upgrade your guns, and put clues together.

However, its shop doesn’t have much to buy outside of baseball cards. While one can refill ammo, there isn’t much need since levels provide so much. One can purchase missable comics – while a nice touch, I was expecting a bit more from the hub.

The big mini-game in MOUSE: P.I. For Hire is in the form of the aforementioned card baseball game. While simple, it’s the main reason to spend cash outside of bullets and missed comic strips.

In it, players use cards as both pitcher and hitter for five rounds as one scores more points than one’s opponent.

From there, the winner is chosen from the person that has a higher number than your opponent on their card. Players can also add support cards to buff speed or alternatively hit harder.

While a nice distraction, one eventually gets OP cards that nearly guarantee wins – a double-edged sword.

While MOUSE: P.I. For Hire doesn’t quite scratch that detective itch, its incredible aesthetics and lively cast make it well worth the trip to Mouseburg.

MOUSE: P.I. For Hire Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 16, 2026
Platforms: PlayStation 5Xbox Series X|SNintendo Switch 2, PC (via Steam)
Developer: PlaySide Studios
Publisher: Fumi Games

Aggregate Scores: Metacritic / OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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PRAGMATA Review https://www.gamersheroes.com/honest-game-reviews/pragmata-review/ https://www.gamersheroes.com/honest-game-reviews/pragmata-review/#respond Mon, 13 Apr 2026 15:00:08 +0000 https://www.gamersheroes.com/?p=170066 A moonshot six years in the making, Capcom's bold new IP PRAGMATA sends Hugh and Diana to new heights with a successful landing.

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After years of anticipation, Capcom‘s new sci-fi action-adventure title PRAGMATA is finally landing this month.

See whether players should join Hugh and Diana at this remote lunar research facility with our review…

PRAGMATA Review


PRAGMATA follows the story of space pilot Hugh Williams, who has been sent to check out a mining base on the moon that’s gone dark.

With not even the base AI responding, it’s time for the humans to take care of business up there.

PRAGMATA’s moon pays host to Lunafilament, a valuable material that can replicate almost anything. In fact, one of the first points of interest in the title is a giant tower made by a printer and Lunafilament.

This place is a cash cow – and it can’t be lost.

However, things quickly take a wrong turn after a moonquake strikes, having Hugh fall deeper into the base.

Right before one’s sudden death, a robot girl named Diana provides salvation, agreeing to join you. Diana is a handy one – she can hack most electronics, and can also weaken bots sent to stop you.

Once you meet Diana and find out what’s happening on the moon, it’s time to escape with Diana and get back home before the base kills you both – expect 10-12 hours of play time on one’s initial playthrough.

While technically a third-person shooter, combat in PRAGMATA keeps things fresh with its hacking mini-game.

Before engaging with enemy bots in PRAGMATA, they first need to be hacked. Once the hack begins, a larger square pops up with a green endpoint. From there, players will need to get their line to the end point – assuming you don’t get it or have it cancelled.

While simple, Diana gains new tools that help with hacking to make it more fun – we’re talking defecting bots, stunning bots, dishing out more damage, and applying a wealth of debuffs.

After said bots are hacked in PRAGMATA, Hugh and his many guns come into play.

Startting with a pistol, players will find more equipment as they go.

Lunafilament can replicate anything – including a lock-on missile launcher. Why not use it?

Combat in PRAGMATA is enjoyable once figured out, but there is a learning curve with some quirks…

For instance, side weapons can’t be reloaded; once out of ammo, it’s time to head back to The Cradle safe room to get a new one or potentially discover one in the base.

That being said, this system becomes second nature before too long, and it incentivizes players to try new strategies and upgrade new gear.

PRAGMATA’s core game loop has players clear a few waves of enemies, explore the space station, find loot, and take a ladder back to The Cradle.

While here, players can upgrade Hugh’s suit and damage output, along with Diana’s hacking power. On e can also upgrade all side weapons and hacks as well.

The best part of going back to The Cradle is bringing back Earth memories: little holograms that will show up at the base and make a scene for you.

Diana loves them, and players can earn Cabin Coins for turning them in.

Cabin Coins are also used in the game’s chief mini-game: Bingo.

Unlike real bingo, players will be able to just pick which spot you mark. However, those that fill out an entire bingo card can net themselves a huge reward – healing canisters, completely new weapons, new outfits for both characters, and even new hacks.

Not only does this provide an excellent reason to explore the base, it is also a great reason to take on PRAGMATA’s Training Simulations.

Allowing players to train in various situations, PRAGMATA’s training scenarios require players to kill enemies with select weapons, race to the finish, collect a set number of objects, or even take on a platforming puzzle.

Each one features multiple rewards – and all worth going after. Those that do are rewarded with more Cabin Coins and upgrade parts for the main characters, along with extra guns and hacks.

Best of all, PRAGMATA’s Training Simulations are very well-balanced.

Note that while PRAGMATA does feature puzzles, they are all a bit on the simple side. Rotating through three or four different hacking minigames to solve them, players will typically see a locked door, followed by a path that needs following, and switches that need hacking.

Platforming puzzles do show up on occasion, but Hugh handles well and can air dash – piece of cake.

Despite this mobility, a melee attack would really help in PRAGMATA. While a finishing move is available, sometimes a bot just needs bashing.

PRAGMATA also features a shotgun-like Shockwave gun with immense power. While it was the first upgrade focus, other side guns could also benefit from a buff.

A moonshot six years in the making, Capcom’s bold new IP PRAGMATA sends Hugh and Diana to new heights with a successful landing.

Pragmata Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 17, 2026
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC (via Steam)
Developer: Capcom
Publisher: Capcom

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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WWE 2K26 Review https://www.gamersheroes.com/honest-game-reviews/wwe-2k26-review/ https://www.gamersheroes.com/honest-game-reviews/wwe-2k26-review/#respond Mon, 30 Mar 2026 15:11:57 +0000 https://www.gamersheroes.com/?p=169567 WWE 2K26 still represents the best wrestling game on the market today, but it does very little to distinguish itself from last year's release.

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WWE 2K26 returns for its regular annual foray into the gaming space, but this time surrounded by controversy from new microtransactions and season pass mechanics.

Each year, I’m excited to dive into Visual Concepts and 2K’s latest entry into the WWE game library. Despite its issues over the years, it still brings the strongest wrestling game on the market.

That said, this year, something feels a bit off…

What Happened to Slingshot Tech?


This year’s Showcase sees CM Punk relive some of his highs and lows, with some dream matches thrown in.

It’s okay, but I can’t help but ask myself:

“What’s the point?”

I can throw together these matches in many different game modes, without the irritating objective-based unlocks. I’ve enjoyed some of the previous Showcase events, but like many of MyGM rivalries, this is getting stale.

WWE 2K24 showcased 2K’s Slingshot Tech with near frame-perfect transitions between in-game action and clips from the WWE archives.

Now?

Even with CM Punk mentioning the Slingshot Tech 20 times during his on-screen appearances, it’s been reduced to nothing but the concept of playing matches from the past.

I’m not CM Punk’s biggest fan, so others will likely enjoy the Showcase more than I did. Playing back through some of his most iconic matches, getting the opportunity to change a loss to a win, to see where his career went.

For me, Showcase was at its best in WWE 2K24 – and has been on the decline since.

Tables, Ladders, and Thumbtacks, Hell Yeah


The in-ring action continues to improve in WWE 2K26, with genuine moments of awesome that feel ripped straight from an actual WWE show.

More moments than ever just had me stepping back to admire just how great a sequence of moves and reversals turned out – even if its AI can be a little irritating when it ruins the perfect moment.

Ripping out the thumbtacks and stacking tables with some of WWE’s hardcore legends was the closest I’d felt to the carnage of the Smackdown vs. RAW days in a long time.

The only things really holding back the in-ring action is WWE 2K26’s dodgy stamina system that doesn’t seem to apply to AI characters, and a problem that has persisted for years: the lock-on is still a complete mess.

It’s clunky, unresponsive, and just does what it wants only half the time.

I’ll never understand why a game released in 2026 cannot compete with a lock-on system from the PlayStation 2 era.

It makes any matches outside 1v1, arguably, the most exciting to play in a WWE game; a complete gamble on the outcome.

MyFaction, or Not


MyFaction, My loading screen
This happened several times and completely killed my interest in risking it everytime I opened the game mode

I didn’t typically dip into MyFaction too much before WWE 2K24, but I really enjoyed it the last couple of years. It’s all very much the same in WWE 2K26, grinding for better cards and unlocks – as 2K hopes you spend some cash in the process.

I jumped in, excited to get my pack rewards and start my own faction, only to be immediately met with a series of starting challenges that forced me to remove half the characters in favor of weaker ones – because card rating was restricted.

What followed was a series of intergender matches that still add absolutely nothing to the single-player experience, being forced to play as wrestlers I actively dislike, in matches you see on WWE once in a decade. Then comes a group of mirror matches where it’s nearly impossible to tell who is who in a ring of clones.

The “tutorial” sequence doesn’t last long; it’s about 15 matches, but about 14 of those feel entirely unnecessary.

It took me two days to dive back in, and then I was met with frozen loading screens and crashes. Between that and getting headbutted by Blake Monroe every other match, it’s a very slow start.

The Island Gets Even Crazier


The Island returns in WWE 2K26
The thought of grinding through 3 different factions, with 3 different created characters, all just to do it again next year?

The Island makes a return in WWE 2K26 – with all its ridiculous glory.

Following on from the events of WWE 2K25, players join The Island as a member of one of three new factions, each with their own storyline, characters, rewards, and unlocks.

The most welcome change in WWE 2K26 comes with its vastly improved navigation, with on-screen quest markers showing where the next stage of progress can be found – a huge improvement on last year’s ask of having players run around like a headless chicken.

Outside that, it’s all very much by the numbers.

While WWE 2K26 features new content and new stories, it is also very much still in the same package.

It’s probably a feature I would have loved 20 years ago, but it’s over-the-top, wacky stories and meta-busting showpieces are just a touch too much.

That, and the awful camera angle put me off exploring more than a few hours of what it had to offer.

Roguelite elements of The Tower on The Island, the CCG card collecting and levelling of TCG games, the strategy aspects of GM Mode, and the micromanagement of MyUniverse…

WWE 2K’s constantly increasing list of features and game modes almost overwhelms.

Every year, I push myself to dive into all the different modes, knowing I won’t particularly enjoy half of them, and that’s where I think the series is struggling.

The Island, with more polish and more grounded stories, could be incredible. A deeper, more meaningful GM Mode would keep me entertained all year round, but everything feels a bit shallow this year.

WWE 2K26 still represents the best wrestling game on the market today, but it does very little to distinguish itself from last year’s release. Combined with egregious monetization and the needlessly mundane grind across nearly every single game mode, and this year simply feels like a step back.

WWE 2K26 Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: March 13, 2026 (March 6 Premium Access)
MSRP: $69.99
Platforms: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2
Developer: Visual Concepts
Publisher: 2K Games
Aggregate Scores: Metacritic / CriticDB / OpenCritic

Review Policy | Scoring Policy | Meet the Reviewer

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Resident Evil: Requiem Review https://www.gamersheroes.com/honest-game-reviews/resident-evil-requiem-review/ https://www.gamersheroes.com/honest-game-reviews/resident-evil-requiem-review/#respond Thu, 05 Mar 2026 19:24:21 +0000 https://www.gamersheroes.com/?p=167940 Providing suspenseful horror and sheer action across both its protagonists, Resident Evil: Requiem is yet another Capcom banger survival horror fans will absolutely love.

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Making its debut at 2025’s Summer Game Fest, Capcom’s Resident Evil: Requiem is here to shake the frost off this chilly winter.

As one of the first big releases of 2026, see whether players should join Grace and Leon with our review…

Resident Evil: Requiem Review


Following the stories of both Grace Ashcroft and Leon S. Kennedy, Resident Evil: Requiem has these two contending with the horrors of Dr. Victor Gideon and his new advanced T-Virus.

Players first control FBI agent Grace, who was sent to investigate an old hotel murder scene. However, she is quickly captured by Gideon and sent to the Rhodes Hill Chronic Care Center – and that’s where the real terror begins.

Waking up with no weapons or gear, players will need to get out into the main hall and find a way to escape.

..assuming you can survive the monsters trying to kill you.

And then there’s Leon – a certified badass who rolls in with a Magnum and drops monsters on his mission to save Grace.

While Grace is new to this and scared straight, Leon welcomes enemies with a giant chainsaw, because he knows he can use it against them.

The contrast between Resident Evil: Requiem’s two main characters can be jarring at times, but by the end we grew to like Grace quite a bit.

That being said, Grace is a scaredy-cat; we’re talking to the point it sometimes makes gameplay annoying.

Know the classic horror movie trope when the person slips on something, doesn’t get up quickly enough, and gets killed?

Yeah, that’s Grace in a nutshell.

Before being saved by Leon, Grace stumbles, falls, slips, and does other annoying things that will have players saying:

“Get up!”

…as a giant monster stomps towards you.

Grace isn’t the superhero Leon is. While this weak and powerless feeling at the start of a Resident Evil game is great, it lasts a little too long in Resident Evil: Requiem for our liking.

The Chronic Care Center serves as Resident Evil: Requiem’s mansion, perfectly nailing the creepy, dark, and zombie-infested aesthetic.

While ammo is limited in this area, items found can be used to craft more that help fend threats off.

There is a bigger issue in play, however – zombies sometimes mutate even after being dead.

While players can kill them once, they do have the potential to respawn back stronger. As a result, those bullets you used are gone and frankly wasted.

During the Grace parts of Resident Evil: Requiem, we learned that sometimes just better to run.

Which we did a lot.

While both Leon and Grace can tap into Resident Evil: Requiem’s crafting elements, the latter needs it far more.

Players can craft make ammo, healing items, Molotovs, and shivs, but the big upgrades are in the form of both steroids and stabilizers.

Steroids grant Grace more max HP and fully heal her, while stabilizers allow for more damage done with guns.

This crafting system is about doing the best with what you have – it will appeal to certain players rather than others.

However, ammo was never a problem with Leon – appropriate since he gets all sorts of guns. As a Leon fan, the shotgun and sniper rifle gave him the edge over Grace.

Leon’s sections in Resident Evil: Requiem are the polar opposite of running; killing enemies is rewarded, and there’s even a homecoming visit to Raccoon City…or what’s left of it.

Leon’s section in Resident Evil: Requiem is probably the closest we’ll see to an open-world Resident Evil game.

When it comes to Resident Evil: Requiem’s bosses, this title doesn’t quite have the greatest villain in Gideon.

He has personality, sure, but Gideon is no Jack Baker – and certainly no Lady Dimitrescu.

Most of Resident Evil: Requiem’s boss fights almost feel like mini boss fights with how quick they are.

Fresh off the boss fights found in the stellar Resident Evil 4 Remake, it’s far from a deal-breaker, but still noticeable nonetheless.

While there were no frame drops or crashes, Resident Evil: Requiem has the strangest bug…

As Leon, a barrel exploded while switching guns, knocking us down.

As a result, the straps of my guns were shooting out the back until we left the area. While not game-breaking, it is still funny nonetheless.

Providing suspenseful horror and sheer action across both its protagonists, Resident Evil: Requiem is yet another Capcom banger survival horror fans will absolutely love.

Resident Evil: Requiem Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: February 27, 2026
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC
Developer: Capcom
Publisher: Capcom

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Nioh 3 Review https://www.gamersheroes.com/honest-game-reviews/nioh-3-review/ https://www.gamersheroes.com/honest-game-reviews/nioh-3-review/#respond Wed, 18 Feb 2026 20:45:40 +0000 https://www.gamersheroes.com/?p=167272 Not only is Nioh 3 the best entry in the series, it's also the most accessible entry as well.

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The latest entry in Team NINJA Studio and Koei Tecmo‘s dark samurai action RPG series, Nioh 3 has players setting out to claim the title of Shogun.

See whether lightning strikes thrice with our review…

Nioh 3 Review


With players gearing up to become Shogun at the beginning of Nioh 3, a number of Yokai attack and one of your allies has betrayed you, wanting to become Shogun himself.

Before being taken out, players are sent back in time to come back stronger to ultimately claim the title of Shogun for themselves.

Nioh 3 lets players go to a few eras, kicking things off with the Warring States period. Unlike previous entries, players will not take on Nobunaga but rather Shingen Takeda – the Tiger of Kai.

Its land suffers from Yokai attacks, rogue bandits, and samurai battling one other. By helping your predecessor, you ensure the Tokugawa line takes the Shogunate and power up, so one is ready to claim the title for yourself.

While tough to give an exact playtime number, we’d estimate one’s initial Nioh 3 playthrough to clock in at approximately 30-40 hours.

While Nioh 3’s story is true to the series, its difficulty has been toned down a considerable amount. Not that it isn’t hard – it is – but Nioh 3 features more open areas compared to the original two releases. As such, there are far more places to explore and grind in Nioh 3.

In addition, up to two allies join you on your adventure. The best part? They don’t disappear after a boss fight or when switching acts; they just travel with you. I had a great team in Nioh 3, and it made things a lot easier for us all.

The combat in Nioh 3 is largely the same, albeit one huge difference: the new Ninja style stance.

The Samurai stance is there for bigger armor, along with heavier weapons and the ki pulse to regain stamina and clear Yokai realms.

However, Ninja stance is quicker and features dual weapons, ninjutsu moves like firebombs and caltrops, and a shadow dodge.

The dodge in particular leaves a clone that enemies attack, allowing players to hit foes from the side. While my playthrough started in Samurai stance, upon getting the Tonfas I almost exclusively used the Ninja stance.

It comes down to speed versus power in Nioh 3 – and speed kills in this game.

All previous weaponry returns in Nioh 3, including spears, katanas, dual axes, and the kusarigama chain weapon. Both stances also feature variations of the basic katana and fist weapons; ninjas have claws, and samurai get the cestus.

There are also crucible versions of weapons that do increased damage, but those that are hit lose a percentage of max HP until healing. It can be a bit overwhelming to have all these weapon types; best to focus on two or three you favor and stick to them.

In addition to weapons, Nioh 3 also lets players wield magic. It has received a change from the last game, now attached to Soul Cores gained from killing enemies.

Simple magic like shooting water or lightning returns, but Nioh 3 also features new elements like the familiar talismans. These surround the player in whatever element they are, ranging from water, wind, and so forth.

With them, players can get close, smack enemies with your weapons, and then have the familiars crash into the enemy for extra damage. The sheer amount of combat options in Nioh 3 is insane, and again it is best to focus on select spells and sticking with them.

While Nioh 3 isn’t quite an open world in the traditional sense, its areas are big and encourage exploration. There are side quests, treasure chests, Kodama, merchants, shrines, and plenty of other things to see.

Most important, none of Nioh 3’s vast amount of content feels like filler. For instance, going off the beaten track to shoot down a Chijiko will reward players with loot alongside a permanent luck buff, ensuring better loot down the line.

Filling the exploration level of a zone in Nioh 3 will also grant big buffs like more attack, defense, and even more luck.

Everything in Nioh 3 is well-designed, and other open world title could take some ideas from this title.

Nioh 3 also features a deep crafting system, one that players can easily lose hours to – assuming one has the gold.

When making a weapon, certain stats are randomized alongside its rarity. The higher the rarity, the more bonuses on the gear.

This system is a bit like a slot machine, one where you gamble on making awesome weapons and armor. If you can get it on a set piece and complete your set, even better.

Put simply, Nioh 3 features a lot to lose yourself in.

When it comes to Nioh 3, one annoyance comes with its loot I’m a loot goblin – I love my loot – but Nioh 3 absolutely floods you with it.

Players can hold 2,000 items when the game starts, which is absurd. It got to a point where I equipped what I wanted, and then sold, broke down, or donated gear for extra EXP.

In addition, Nioh 3 features 16 skill trees between all weapons, Samurai, and Ninja stances.

Again, focus on what you are using and ignore the rest, lest you become overwhelmed.

Not only is Nioh 3 the best entry in the series, it’s also the most accessible entry as well. Whether you’re a fan of Soulslikes, previous Nioh entries, or just good samurai action, don’t hesitate to check this one out.

Nioh 3 Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: February 5, 2026
Platforms: PlayStation 5, PC,
Developer: Team NINJA Studio
Publisher: Koei Tecmo

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Code Vein II Review https://www.gamersheroes.com/honest-game-reviews/code-vein-ii-review/ https://www.gamersheroes.com/honest-game-reviews/code-vein-ii-review/#respond Thu, 05 Feb 2026 02:52:57 +0000 https://www.gamersheroes.com/?p=166476 Despite the odd performance issue, Code Vein II provides a solid Soulslike adventure that packs a stylish anime flair.

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Featuring a story that transcends time, Bandai Namco’s new Soulslike Code Vein II is here with a new post-apocalyptic adventure – and the challenge to match.

See whether players should take up the mantle of Revenant hunter this winter with our review…

Code Vein II Review


After making one’s character, Code Vein II kicks off with players awakening in a coffin.

Once dead, your life has been restored by a mysterious woman named Lou.

However, Lou gave up half her heart to bring you back, and the two of you are now connected. As it turns out, she needs help to regain her power – her time-traveling power.

Your mission? Go back in time and stop the end of the world.

Code Vein II’s world has to contend with a global threat known as the Resurgence that infects all living creatures.

Those afflicted, rightfully dubbed “Horrors,” now wish to finish off the rest of humanity.

With Lou’s help, players will go back in time to stop these events from playing out, helping the people of that time to survive.

Before that though, it’s time to power up and get some new gear.

Getting stronger in Code Vein II is easy – just kill enemies.

Since Code Vein II is a Soulslike, expect to die a few times before everything clicks.

Basic combat in Code Vein II consists of both quick attacks and strong attacks, which can be comboed together for better damage.

Code Vein II truly opens up with its weapon skills, Jail Attacks, and Blood Codes.

Blood Codes in Code Vein II act as a sort of class system, granting a different set of stats and traits for each one. By using a Blood Code, players can level it up and occasionally get its next tier to become even stronger.

For instance, the D rank Lyle gives you 18 DEX. However, when you get the B Rank of Lyle, you instead get 28 DEX.

Using Code Vein II’s Blood Codes will allow players to figure out which weapon type to use, allowing one to base a build around that. These can also be swapped out at any time, making the switch for certain enemies a breeze.

Weapon skills can be equipped at rest points, using something called Ichor each use.

Think of this akin to an MP bar. When running low on Ichor, players can then use a Jail Attack to drain some from enemies.

Skills can be found throughout the world, or alternatively bought from vendors. Some work for all weapons, but there are also weapon-specific ones as well – the rifle ranged attacks obviously won’t work on a greatsword.

With this system in place, it provides a fantastic reason to explore its world.

Most of Code Vein II’s map is covered in a fog of war when starting out. During exploration, players will come across red tree-type enemies that can be killed to reveal more of the map.

This, in turn, allows players to find new caves and towns, track down different side quests, and even help discover chests and weapons.

A motorcycle later one does speed things up, but its handling isn’t the best and is best suited for big roads.

Code Vein II does feature a fast travel system, helping tremendously with any potential back and forth.

Do note that you won’t be alone on the road…

Depending on the timeline, players will have a partner to help in Code Vein II. Past timelines will have players stuck with specific characters, but the present timeline allows one to choose their partner.

Said partners can fight alongside you in Code Vein II, or can alternatively be absorbed to increase stats.

However, the real reason to have a partner in Code Vein II is to get an extra life. On the off-chance one’s HP drops to zero, partners can grant some HP and one can make their retreat.

This mechanic is truly fantastic for a Soulslike, one perfect for other titles.

The other reason to have a partner is Code Vein II is to become friendly with them.

All of Code Vein II’s main NPCs have a barter-style system; giving gifts will raise rep, and one can then use the points you earned to buy items, certain gear, and even recipes.

Some recipes allow for the creation of antidotes or bullets, but Code Vein II’s food recipes are the absolute best. Its world is full of ingredients, and the right dishes let players buff yourself up and make life easier – another reason to explore its world.

Reviewed on the PlayStation 5 post-launch, Code Vein II does suffer from frame drops. The chugging was noticeable from its first cutscene, but it never led to death or affected any boss fight. That being said, don’t go into this title expecting a flawless experience.

Despite the odd performance issue, Code Vein II provides a solid Soulslike adventure that packs a stylish anime flair.

Code Vein II Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: January 30, 2026
Platforms: PlayStation 5, Xbox Series X|S, PC (via Steam)
Developer: Bandai Namco
Publisher: Bandai Namco

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Dragon Quest VII Reimagined Review https://www.gamersheroes.com/honest-game-reviews/dragon-quest-vii-reimagined-review/ https://www.gamersheroes.com/honest-game-reviews/dragon-quest-vii-reimagined-review/#respond Mon, 02 Feb 2026 15:00:06 +0000 https://www.gamersheroes.com/?p=165950 Another home run for the series, fans of old-school JRPGs will absolutely love Dragon Quest VII Reimagined.

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After three stellar Dragon Quest remakes, Hexadrive and Square Enix have lucky sevens in their eyes with the release of Dragon Quest VII Reimagined.

We recently got a chance to play through Dragon Quest VII Reimagined ahead of release – see whether players should venture forth with our review…

Dragon Quest VII Reimagined Review


Starting players out in a tiny fishing village on an island, Dragon Quest VII Reimagined has players taking the mantle of one of the area’s fishermen.

One’s life for as long as they can remember, neighbors say that there’s simply nothing else out there – just fish and water.

However, you and your friends think differently.

Between routine chores and island exploration, your group has been fixing up a boat to set out and find new lands.

During one of your adventures, players will go into some ancient ruins and find map fragments that prove there is more land out there.

Dragon quest 7 game honest review

Dragon Quest VII Reimagined’s main quest will task players with finding these map fragments, thereby unlocking additional islands in the area.

Each time players fill out a new map, they’ll warp to an island in the past and undertake a mission there. After clearing said mission, the island then appears in one’s timeline and players can explore the area with their ship.

By doing this, an adventurer’s dream becomes a reality, all while also restoring the world to its former glory.

Assuming you can beat all the bosses in the past, that is.

Like most Dragon Quest games, combat in Dragon Quest VII Reimagined is turn-based and tactical.

Very simple at first, players will start Dragon Quest VII Reimagined with basic attacks and one or two skills to choose from. However, as players progress, they’ll be able to power up and get new spells and abilities that provide more fight options.

I wouldn’t call Dragon Quest VII Reimagined hard, but those that skip enemies and avoid grinding might run into trouble.

Thankfully, Dragon Quest VII Reimagined also features an auto-battle system that makes the grinding sessions more enjoyable.

Dragon quest 7 honest review

Later in Dragon Quest VII Reimagined, players can switch the classes of all main characters and really customize their fighting style.

Basic classes like Warrior and Mage are present and accounted for, but Dragon Quest VII Reimagined also features more unique classes like Shepherd or Sailor.

All classes in Dragon Quest VII Reimagined have a use in combat, so mixing and matching provides the best results.

On top of the base classes, those that power up and level up classes like the Warrior and Mage class enough can unlock new, more powerful classes.

It is worth taking the extra time to level these up and become an absolute powerhouse.

Outside of combat, Dragon Quest VII Reimagined will have players doing a lot of exploration throughout its overworld alongside its dungeons and caves.

There isn’t much to do regarding side quests, but each island unlocked has its own story. It’s almost like each new place is a chapter in and of itself.

Upon completion, players can then explore it again in your own time period.

This can be a bit annoying when you need to go through a dungeon once more, but the treasure generally makes it worth the effort.

Originally released on the PlayStation 1, dungeons in Dragon Quest VII Reimagined aren’t that big and are pretty basic overall – expect a lot of winding corridors and circular and square rooms.

There were a couple areas in Dragon Quest VII Reimagined I got turned around in later in the game, though this was largely in part due to the sheer number of floors.

That being said, those that get too lost can thankfully warp out of most places and go back to the world map – a nice touch.

Dragon Quest VII Reimagined also features a number of towns and castles to visit.

While leveling up classes grants better stats, the real upgrades come from new weapons and armor.

The economy in Dragon Quest VII Reimagined is well-balanced. While it costs a ton when you get a new weapon, the upgrade is usually substantial.

As with the other Dragon Quest remakes, however, players can only sell one item at a time – which is very tedious. Players will either need to stay on top of one’s loot, or sell each thing one by one until it’s all gone.

It got to a point where I just stopped selling items, and just went off to grind more enemies instead.

While Dragon Quest VII Reimagined graphics aren’t for everyone, its aesthetics fit this game like a glove.

The monsters look the best we’ve ever seen, and the music is naturally on point.

Another home run for the series, fans of old-school JRPGs will absolutely love Dragon Quest VII Reimagined.

Dragon Quest VII Reimagined Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: February 5, 2026
Platforms: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2
Developer: Hexadrive
Publisher: Square Enix

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

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Octopath Traveler 0 Review https://www.gamersheroes.com/honest-game-reviews/octopath-traveler-0-review/ https://www.gamersheroes.com/honest-game-reviews/octopath-traveler-0-review/#respond Wed, 17 Dec 2025 00:26:40 +0000 https://www.gamersheroes.com/?p=164743 Octopath Traveler 0 provides the perfect JRPG comfort food this holiday season.

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Providing turn-based RPG action, Dokidoki Grooveworks and Square Enix’s Octopath Traveler 0 is ending the year with a grand adventure.

See whether players should venture forth with our review…

Octopath Traveler 0 Review


After making a character and picking a base class, players start their Octopath Traveler 0 adventure in the starting town of Wishvale as a guard.

As it turns out, Wishvale is kicking off a big festival. This, in turn, has players running around and helping with set up – complete with a bit of combat for spice.

Things soon turn sour, however, with the village invaded, buildings burnt down, and citizens killed off.

After escaping with a friend, players will wait for things to cool off before assessing the damage.

Seeing that nothing is left but ruins, players are joined alongside the local carpenter Stia as they set out to rebuild the town.

However, this requires going out into the world to find supplies and new citizens – expect an adventure that’ll clock in at approximately 50 hours.

Never played an Octopath game? These turn-based RPGs have a bit of a twist…

Players will still take turns normally, but BP is built with each turn – assuming someone doesn’t drain it first.

With said BP, players can power up moves or do multiple normal attacks. For instance, spending two extra BP allows for additional attacks.

This is important in Octopath Traveler, as all enemies have a barrier that can be broken if struck with one’s weakness enough times.

On scrubby low-tier enemies, it doesn’t matter much; just get to blasting attacks.

However, for Octopath Traveler 0’s bosses, bust that barrier as much as possible!

When breaking an enemy’s defenses, they lose a turn and take more damage. This, in turn, allows for the spamming of one’s best attacks – hopefully killing the enemy before they recharge.

While a simple addition to turn-based combat, this system makes things more engaging.

When not fighting in Octopath Traveler 0, players will set out to explore and get loot. Eight characters can be brought into battle, so gearing them all takes a lot of gold.

Most areas in Octopath Traveler 0 aren’t very big, but its winding paths hold secrets to find.

Caves and dungeons hold mini bosses that net rare gear or new items to upgrade Wishvale buildings, while towns offer a nice resting spot.

If there is one downside to exploring, it’s the sprint – it leads to enemies attacking more often. Quite the annoyance…

Towns are safe and allow players to run freely, but players can also get into fights if they so desire…

Yes, players can buy new gear, get new items, and rest at the inn to heal up.

However, the real reason to go into town is to chat with people.

All of Octopath Traveler 0’s citizens have ways to interact with them. Sometimes chat can reveal hidden items or a quest. Alternatively, they can sell items, or can also be haggled with. A strong warrior might want a duel, and most will come help in combat if impressed enough.

Octopath Traveler 0’s denizens aren’t just there to spew lore; they prove to be extremely useful in most situations.

Just don’t make them upset – or else players will have to pay to reset their reputation.

The big reason to talk to civilians is to recruit them for Wishvale. Most of the time, it is level-based – those that are too weak or have a bad rep will be out of luck.

Players will also need to do side quests to convince select citizens to join. Not only does this lead to Wishvale’s growth, they also each pack a perk that can be used while housed in Wishvale.

Wishvale starts as a blank slate, with basic recipes for houses and scenery available – think bushes, rocks, barrels, and a snowman.

As players progress in Octopath Traveler 0, they’ll get the bigger buildings – think a tavern, farm, and various shops.

What starts off as a little hamlet in Octopath Traveler 0 soon evolves into a sprawling town, one full of life and purpose.

Put simply, Wishvale became the reason I kept coming back to play Octopath Traveler 0.

Octopath Traveler 0 provides the perfect JRPG comfort food this holiday season, promising to keep you engaged and entertained to the very end – as long as you enjoy turn-based combat.

Octopath Traveler 0 Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: December 4, 2025
Platforms: PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2
Developer: Dokidoki Grooveworks
Publisher: Square Enix

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy

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